my avg game lasts no more than 30 seasons.
It usually ends with either a high powered army of monsters razing one of my cities, or with me getting lost reloading for an hour trying to get a champion I like. I really don't like the "one or the other" choice thing for champions. The amount of time I invest in each game seems to be about 4 or 5 hours.
I played with the champions given the first few games, and it was fine, but I started to quit games out of the blue because I didn't like my champion line up. (not power-wise, they just weren't telling the story I wanted for my empire) I also don't like trying to rush fame so I can get a champion that hasn't already been given a class, since I want a ranger or shaman sometimes.
There is also the weird auto-resolve thing, which I have to do sometimes because I like the cautious trait, (how do you people play without it?), but escaping sometimes creates problems. Also, I wonder what happens when the AI meets an army of corpse spiders.
There is also the weird thing if you load an autosave after getting attacked, the monsters don't attack your city, which feels like a cheat. But what I find more annoying is somehow corpse spiders get past your city walls and into the middle of the city, I wish this game had better siege warfare mechanics and battles, where men would have to pound your walls for a few turns and break them down and breaching them before attacking, and spiders would have to climb up the walls or over fences. Same with outposts/forts/fortresses.
The lack of a naval game, or even sea harbors and bridges, I just find odd. I like to place my cities next to the sea if I can (habit from civ IV), but now, there is no point, even though rivers still offer some benefits. these complaints have little to do with the mods, and more with overall game design.
I also wish there was an underworld or "myrror" a la master of Magic, and the maps more like the terrain. I get pretty peeved sometimes when I get certain battle maps. It would be really neat if many of the quests had unique tactical maps.
Speaking of terrain, it is also pretty annoying terrain means very little, both strategic wise and tactically. And I don't like that hills get flattened by cities.
Also, predictability. Bacco comes at season 7 I believe, and the spiders and skeletons come at season 25.
These are my complaints, but right now I'm having a hard time getting past my champion hang up. I'm going to play another game right now....