Just Some Constructive Suggestions

Food For Thought ( Just My Ideas ) ;)

I'd also like to share my feedback. Ok, I'm just going to make this as easy to picture as possible for my ideas and for areas that can be improved.

First part that needs adjustments: I think that the boundaries for each planet's area of cultural influence should work exactly like in Civilization V where the culture expands the borders. Star bases should only be allowed to be built in within your borders of that specific planet for that specific planet as well.

Second suggestion: I would suggest to create a tile system on the planet that works a lot like Civilization V (once again brilliant design in a brilliant game.)  There should be values for gold and production and food in each tile. I would also like to see the asteroids have special precious metals and have different capabilities from having these asteroids. Also Galactic Wonders near by to planets that can add special stats to planets and that would give them tactical advantages for colonizing that planet.

Third Suggestion: I would also like to see A Tech Tree for each of the 4 Main Branches of Research. Something that gives you a more tactical view of what you aiming to gain scientifically.

Fourth Suggestion: I really like the star dust and nebula effects and how they change the positive and negative effects of being in that area. Would like to see more areas with positive stats like defensive bonuses or stealth or attack bonuses or even movement bonuses.

Fifth Suggestion: I would also like to see the special buildings like the Benevolent Specialty Structure should have a lower incremental value for how much benevolence you get from it each turn. +5 is too much per turn. Also there should be a cultural building that increases in level gradually slower and slower as it increases your planet's borders and areas of influence. Would also like to see a just a bit smaller area of initial Planetary borders when you first colonize a planet.

Sixth Suggestion: Colony ships should be able to go a lot farther into space and make the research for Logistics/Space Travel Distance A lot more gradual and cost less research points. ( Or in my opinion Seriously Scrap the Limitations to how far a ship can travel because it messes with the Cultural borders of planets.) This game should be a lot more like Civ 5 with land borders vs planet borders. The border system should work the same. It shouldn't have limitations as to how far a space ship can go. It kinda ruins the whole point of The Civ Series. This is just my opinion but in reality, The game play would work a lot like Civ 5 multiplayer gameplay and everyone loves that games for how smooth it plays strategically. It makes the game a lot more easy to play in and a lot less complicated. Other than that, if you really want to keep it in the game then the map sizes will have to correspond to how much logistics changes in each map size and they would have to work differently. As well as Special resources planet side from cultural borders would have to also work in conjunction with those rules.

In my honest opinion, this game should have a ton of qualities that The Civ Game Series from Civ 4 and 5. This game would be frigin amazing if it keeps the same game functions from Civilization V. No doubt in my mind would I be satisfied every time I played the game.

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Reply #1 Top

1) I see nothing wrong with the existing model from GC2 on cultural influence, which does expand influence according to the cultural output of the planet.

2) The city production tile system from Civ5 doesn't match well here, and as much as I like it for Civ5, I think it would be a mistake for GC3. We have the terraforming tech tree system instead, and I think that fits in better with the idea of improving a planet.

3) We'll get a tech tree view soon. Look at the bottom left for the button in the Research view - it's not currently available, but it's coming.

4) The stardust and nebula stuff is indeed interesting. I would argue that we don't want to go too overboard with it. After all, space *is* mostly empty.

5) It's a game tuning/balance issue. Frankly, I think it's a bit too early to start tweaking numbers yet.

6) NO WAY.  One of the big strategies in GC2 is figuring out how to expand your empire, and the limits to exploration your ships have.  If you haven't played GC2, go do so now.  The logistics does scale with the map size, it's not just a fixed amount, though planet influence remains fixed without scaling to map size.  Even then, I (and many other GC folks) feel that it shouldn't scale, and that one of the big challenges on a big map is figuring out how to manage the vast distances that have to be crossed, and thus the penalty in extra life-support systems that have to be paid when trying to cross vast gulfs of space.

 

This is NOT Civ-5-in-space.  Please don't confuse it as such, and people don't want that. Taking some interesting ideas from Civ5 is really good, but we're not trying to emulate it (and, frankly, it would STINK if we did, because Civ is simply different in idea than GalCiv).

Reply #2 Top

There is barely anything new in this game than Galactic Civ 2.. I didn't pay 100 bucks to sit back and not be part of the creation of this game. I appreciate the criticism but you obviously didn't really grasp my concept very well. Secondly I see that they barely changed the strategic value of the game. It's the same old boring Galactic Civ Game Series. Also your comment at the end is your opinion and you are not all "people" nor am I. I was just stating what I would like to see improvements on via parameters/values and ideas for concept/game-play/functionality. Also Who will really want to play a game that they already played before, the only difference in this game I see so far is far and in between little enhancements to already past functioning coding. Where is the creativity in that? I would really like to see a massive change and a lot more strategy welding effects. Although that will make the game more challenging to create and to balance, it will make it a game people will actually enjoy because it is challenging and more complex than the previous games. That's the whole point of making a new game. It's to bring the challenge and creativity level up. Not base your game off the previous version. That's called an add-on lol.. You know like the diablo series. They had add-ons and then they  also have 3 MAIN TITLES .. Not some pussy add-on. This Alpha almost looks like they took Gal Civ 2 and just copy and pasted and said oh look, it's a new game. But in reality it's the exact same thing as the previous version with a few little new things here and there. Don't get me wrong, I can see a great outcome for the final product of this game IF they actually step up their game and start making this game a lil more complex like the Civ series. Something more like Civ 5 would be nice to play via space version. I really would like to see a overhaul to this game seriously. I didn't pay 100 bucks for a game that's exactly like the last one. Seriously.

Reply #3 Top

Civ 5 in space would be a lot more rational and challenging and more creative than what they have now. Just saying. I'm just thinking outside the box. It would be a challenge but I think they would like the ending results. Also when I was talking about the tile system on the planet's surfaces. I was talking about giving values to each tile that give the planet an actual value like cities in Civ 5 where they had gold input from the tiles that were being used. I dunno. I think the whole planet view of the tile interface can be a lot more extensive and interactive. Like when you click on a planet it could have a fully rotational view for those that like a 3D model of planets and they can make it an option to just have a flat screen view as well for people that just like the basic view. These are just suggestions and ideas I'd like to bring to light. Not something that would stop me from being involved with the game and community if it weren't addressed or actually put into the finalized version of the game.

Reply #4 Top

I'm indifferent to the majority of your changes, but I there's one thing you mentioned...

 

Third Suggestion: I would also like to see A Tech Tree for each of the 4 Main Branches of Research. Something that gives you a more tactical view of what you aiming to gain scientifically.

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This is being added later, I know this for certain.