Show a measurement scale/Direction indicator/Ship camparison in the designer

Currently, our ships hand bare-ass in space, with no real indication of how large they are, their orientation or their relation (in size) to other vessels of the same weight class.

It would be a welcome addition if you could include something along the lines of this;

Alongside this (with "North" being replaced by "Front" and vice versa);

 

And this (But reduced in size and covering only a few ship designs);

 

 

These three things would... make my day an orgasmic one.

 

That is all.

35,256 views 5 replies
Reply #1 Top

Size doesn't appear to play an issue in ship builder.  The game auto chooses a huge size when putting the ship into action.  I built a Borg cube at a ruff 160 units cubed, then I made a Borg sphere around 15-20 units cubed.  When I placed in game my first Borg sphere was launched and appeared the same size as the cube.  :(  The only way I could somewhat offset this was by adding a micro piece offset from the rest of the sphere forcing the game to see that piece and making the sphere appear much smaller than the cube.

So long story short a bug I'd see with the designer is making ships as small or large one wants should not be based purely on what hull you choose but what dimensions you choose to make it.  Both should be a factor in the gameplay size.

Reply #2 Top

Yeaaaaa! Make a scale bar.

 

;)

Reply #3 Top

A small window on the side with stats on the ship your building, like length and width etc, strikes me as more useful for knowing ship size. any kind of ruler would be hard to use to estimate precise length due to perspective. 

 

The compass, or some other way to determine what will be the front of your ship, does strike me as useful in case you want to build ships without a obvious front or are into weird backwards flying ships that defy the laws of nature. I'd personally go with 000, 090, 180, 270 degrees instead of north or front.

 

A grid and a axis system is probably also some of the gizmos they'll put in. My personal suggestion to add would be a tape measure, that lets you put little flags on your design and tells you the total length of the route you map out. (think google maps) In case you want to measure some arc or circumference or something, or if you want to know just how big that cockpit window really is. 

 

and ofc, put in a toggle between metric and imperial units.

Reply #4 Top

I have that same image hanging in my office, we have some plans to let players render out ships to "Scale" at some point, however in the ship designer itself it is not as simple as it sounds.

Ship designs are scaled according to their hull size on the main map, so anything we told you in the designer would be in accurate on the map. In fleet battles ships will be closer to real scale, but we may still have to mess with them to make sure it look good. 

That said, we may do something like this once all these things are locked down, and we have time to polish.  

Reply #5 Top

Quoting mormegil, reply 4

I have that same image hanging in my office, we have some plans to let players render out ships to "Scale" at some point, however in the ship designer itself it is not as simple as it sounds.

Ship designs are scaled according to their hull size on the main map, so anything we told you in the designer would be in accurate on the map. In fleet battles ships will be closer to real scale, but we may still have to mess with them to make sure it look good. 

That said, we may do something like this once all these things are locked down, and we have time to polish.  
End of mormegil's quote

 

Thank you for the insight! :)

 

I hope everything goes well.