questions bout modding
a question or 3 about the precepts that i hope the experts can answer
before i dive into the info on how and what can be modded, Would you all mind if i could ask you if it's possible?
can i mod the flak turrets option to also include them on Gauss cannons?(as well as the same concept for the other race tac structures)?
can I mod that instead of tac slots and logistic slots, each structure from either tac. or log uses 1 pop from that planet(IE: if planet has a current population or 30 then 30 structures i can have around the planet)
instead of using fleet supply and command points, could ships also use population numbers(like above) and i could still use the fleet logistics for different levels of ships or whatnot.
can i rework superpower guns to "create" random events, instead thier not random.(IE the Novalith cannon no longer shoots a Super Nuke, but instead creats a "magnetic storm" within the gravity well for like 5 minutes etc but it disapeates and doesnt move around froim system to system
can i make all planet exploitation lvl 1 tec, with like 10 upgrades to each one, whereby each upgrade gives a 20% population increase(a 200% increase at lvl 10) as well as give bonuses and minuses for races on certainb worlds(IE tec loalists get a 10% bonus to terran worlds and a 10% minus to volcanic worlds while the tec rebels get a 10% minus to terran worlds and a 10% bonus to volcanic worlds)
lot of quyestions there, hopefully you guys will be able to answer them please.
and thankyou for any help your able to give.