Separate Research Rate Settings for Each Tree

I suggest that the initial game settings should have different research rate settings for each "tree" instead of one global research rate setting.

The variable research rate setting was fun in GalCiv II.  However, I feel that even more variation on gameplay can be achieved if the research rate for each type of research is varied.  For example, if colonization technology researches very slow compared to other technologies, then we would see a game with fewer good/colonizable planets and the fewer good ones swing the game more.  Or if the engineering technology can be researched really fast, then we have a type of game where we have more mid game type of diplomacy (as every faction explores and meets every faction faster), but with colonization and warfare technologies lagging behind, making diplomacy and collaboration important and choices more difficult as more factions can pounce on your earlier in the game.

This also makes certain early bonuses more important in certain settings.  Such as early attack/defense bonus in a slow warfare technology game, or an early production/research bonus in a slow colonization technology game.

1,836 views 2 replies
Reply #1 Top

I like the diversity. Brilliant.

Reply #2 Top

I like this idea and had a couple of thoughts to add

1) civ bonus to tech speed so certain civs can research a certain type of tech faster

2) tech ages by tech tree 

right now the next tech age is unlocked once you have a certain number of techs researched ( i think its half of the available techs) 

what i would suggest is half of the techs from the selected tree and a quarter from any other tree

so lets say there are 20 techs in the first age of warfare to unlock the second age you would need at least 10 techs from warfare and at least 5 techs not in the warfare tree.

now if we go to the second age of warfare and say theres another 20 techs i would need ten techs from the second age of warfare and 5 techs from the second age of any other tech tree ( or 5 techs from the second age of AT LEAST 2 other tech trees) to reach the third age