Ongoing Beta .7 Feedback
I'm really enjoying the game so far. Here are some quick notes.
*Lethal Focus (Warrior skill) should not have a casting time of 1. It should execute immediately, therefore only taking one combat round to finish.
*Resource improvements should either:
*not be destructible because they can be rebuilt immediately
*or should have hit points like the shards, if they reach zero hp then the resource should be completely destoyed (I prefer this option)
*I'm liking the crafting system so far, however there are some issues with it. City buildings that open up new recipes need to open up fewer recipes (2 or 3 random recipes) plus do something else (ie library gives +1 lore per turn). Blacksmith needs to open up weapon and armor recipes along with offensive boost (because no units automatically start with defense). I'd like to see recipes pop from loot sources (chests, quests, etc.)
*I like the new quests, but I have yet to gain a new hero.
*Resources attached to a city should open up new opportunities to build buildings for that city.
*Metal => Smelter: +1 Flawless Iron per turn
*Crystal => Arcane Forge: +1 Flawless Crystal per turn
*Clay => Stonemason: -15% building constuction cost
*Grain => Granary: City starts with 15% food reserves when reaching a new level
*City defenders NEED TO STOP DISAPPEARING between battles during the same turn. This is annoying. NOT FUN!!!
*Archers are a bit too strong. Either give them one less attack, or cut their accuracy a bit.
*Not sure I like the fact that a unit has to give up its turns to cast a Sovereign Spell. Why?
*Please get rid of the pop-up window announcements, and go to the sidebar style announcements. I also don't think I want to know about things I haven't discovered yet. If I'm too dumb or lazy to send out scouts, that's my problem. The doomsday counter tells me all I need to know in that regard.
*Already with the crappy road systems? Why do I have to go north to get to the south??