UnleashedElf UnleashedElf

Miniaturization - how does it work in this game?

Miniaturization - how does it work in this game?

Like the previous Gal Civ, it is looking like there are different ship sizes and component sizes.

 

How does miniaturization work? Is it still a number + percentage and then miniaturization increases the hull size?

153,270 views 33 replies
Reply #26 Top

Quoting tgallo, reply 19

I would prefer that the Hyperion Shrinker would be planet specific rather than empire wide.  It would emphasize its importance and limit the ability to do what Unleashed elf was able to do.  A 195 hitpoint ship with 1500 logistics points, wow!  So every ship he is building is a game breaker.  It would be more fair if the special ship came from only one planet.  Then players would be inclined to design specially designed Super Capitals, true Dreadnoughts.  True leader ships for the each fleet.

End of tgallo's quote

it wouldent actually prevent anyone from building these kind of ships i could funnel the extra mass capacity all to a single shipyard so i could still pump out supermassive ships although not from every shipyard unless you hard limit the hyperion shrinker to one per civilization i can see several ways of overcoming this 

1) start building multiple HS one the same turn ( currently a bug i expect to see fixed)

2) trade for planets that have a HS

3) invade planets that have a HS

4) trade your planets that dont have a HS but are set up so the ai would logically build a HS 

also unless you are hard limiting the HS now you create a bit of a micro problem i now need a copy of each ship for each planet that has a different level of HS

Reply #27 Top

Quoting androshalforc, reply 26

also unless you are hard limiting the HS now you create a bit of a micro problem i now need a copy of each ship for each planet that has a different level of HS
End of androshalforc's quote

And it is not just a micro management issue for the player. According to SD (i think it was Paul in one of the dev feeds) the effects of the Shrinker can not be limited to just one planet, because then the auto ship designer (the code that generates the various versions of ships) must design ships for planets/shipyards without the shrinker, and ships for the planet/shipyard with shrinker. And if you have more than one shrinker (but with a different adjacency levels) that should then generate again for all ships a version that can be build upon those planets/shipyards. Also it would make the auto obsolete of ship versions very complex.

This would mean that the number of active ship designs will grow out of control very fast, and that will complicate the ship building decision process for the AI; and that will cost game speed.

Reply #28 Top

I just want to say I am learning a lot in this thread and want to thank everybody involved.

I am learning a lot from this thread and want to thank everybody involved.

Thanks everybody!

Reply #29 Top

An update on the Hyperion Shrinker:

Upon reading this thread I went a little crazy.  Playing as the arrogant Altarians (I love them!), I was just starting to build up my military with maxed out Cruisers in the Age of War.  I play a very peaceful game and develop military very late.  In GC2, that is very risky.  So far in GC3, I am getting away with it.  

I switched gears.  I went through my colony list in my immense spiral galaxy and I searched for military bonus tiles, which I had always ignored before.  On each one, I put a Hyperion Shrinker at the top of the build queue.  I had 10 or 12 set up.  Two of them, I paid for.  Next thing I knew, the Cruiser Mk12 was much more sexy than the Cruiser Mk11.  As a sample, the laser attack went from 81 to 120.  The other Hyperion Shrinkers kept building but I couldn't queue up any more of them on other planets.  

I am now constructing pre-designed Cruisers Mk16 with 204 attack.  I am filling Transports.  I am probably 10 techs from the third age and its weapons.   I am filling in the logistics techs.   I am NOT doing the massive production 1 ship/turn thing other people are achieving, but I am doing pretty well.  In 30 turns, it will be legal to attack me again.  We'll see what happens.  I will probably just scare them to death.  I can't see the AI being able to match anything this massive.  I'd be scared if I met me a dark spaceway somewhere.

The interesting thing is the multiple Shrinkers.  I am convinced it is because I started them all at once and otherwise I wouldn't have gotten away with this.

If someone from SD needs a save file for curiosity, let me know.

 

Reply #30 Top

Quoting erischild, reply 29

The interesting thing is the multiple Shrinkers.  I am convinced it is because I started them all at once and otherwise I wouldn't have gotten away with this.
End of erischild's quote

known bug that has been in since alpha and probably won't get fixed until beta 6 or so. Wonders (I think they're calling them achievements) can be queued as long as there aren't any finished. Once you finish one you can't build any more, but it doesn't cancel any that are currently building (or in queue??). 

Reply #31 Top

thecw, thanks for the clarification, I used the incorrect terminology, meant mass.

Reply #32 Top

Y

Quoting peregrine23, reply 30


Quoting erischild,

The interesting thing is the multiple Shrinkers.  I am convinced it is because I started them all at once and otherwise I wouldn't have gotten away with this.



known bug that has been in since alpha and probably won't get fixed until beta 6 or so. Wonders (I think they're calling them achievements) can be queued as long as there aren't any finished. Once you finish one you can't build any more, but it doesn't cancel any that are currently building (or in queue??). 

End of peregrine23's quote

 

You can still get the benefit from multiple shrinkers by capturing enemy ones. On a large map, I'd imagine this would be a big benefit.

Reply #33 Top

Quoting tgallo, reply 20

How did you do that?  I would like to know.
End of tgallo's quote

 

Sorry about the necro, but I was able to do this via modding.

 

Quoting Thecw, reply 25


The ship by UnleashedElf does not have 1500 logistics points, but 1500 mass points. It still has the standard 10 logistics cost. And this means once the Hyperion Logistics System bugs are fixed you can build a fleet of 6 of these monsters.

see: [.71.1][Bug] Hyperion Logistics and Supply System do not give ship bonuses and [.71.1][Bug] Hyperion Logistics System does not raise logistics cap.
End of Thecw's quote

 

Basically you can use this to build stacks of doom.