Yor Need a Population-Cap Boosting Improvement

Right now, the only way for Yor to boost their population cap is through techs, which cap out at 48 billion population.  Given that a lategame planet for the other races can easily go over 150 billion, with many cases being able to pass 400 billion, this is a crippling impediment.  Without some way to boost their population cap beyond the current limit, Yor simply will not be competitive in the lategame.

27,397 views 8 replies
Reply #1 Top

I havnt tested it yet but they said they are lowering caps on other races. Also, the idea is that they don't have to build farms so they can put more buildings. They are supposed to be different, in galciv2 the had the equivalent of farms, which made them play just like the fleshy races. Their not needing such things is part of what makes them different. That being said, it will probably take some balancing.

Reply #2 Top

What they said was not that they were lowering the caps but that roughly anything over 50 would see diminishing returns on the amount of production you would get

Reply #3 Top

Right, so the extra building tiles from not having farms should keep you competitive.

Reply #4 Top

We are an experiment with the Yor. Yor can in fact just flat out Build Pop, that is what the Assembly project dose. To increase your population cap you research up the new Power Branch of the Yor Tech tree. In fact all their planets start with a Pop cap as high as the capital of most worlds. You can research up to 44 pop per planet, which is quite high these days. Without having to build any farms. 

The end result is population is harder to build early game, but once you get the Yor can reach max pop very quickly.

That said we will probobly be tweaking this for beta 4, but we wanted to see how players liked this system. 

Reply #5 Top

As mentioned we have a curve now Population to Production calculation, it is really no longer worth putting 150b people on a world, it is not much better to put 40 or 30 and have factories, labs etc, do multipliers on them.

48 should in fact be pretty good.

The current curve is this. y=2.1*x^.75

which looks more or less like this

https://www.dropbox.com/s/ys38103dpf72lrn/Screenshot%202014-12-11%2018.01.33.png?dl=0

You can see that it would take about 130 pop to get 80 production and it get worse as you go up.

It is much better to have 50 pop with 100% multipliers from factories or what ever, giving you 100 manufacturing points.

That said, we are still balancing this, but in general beta 2 population is broken and very OP. 

Reply #6 Top

Interesting.  Thanks for giving an actual graph - it's nice not having to rely on guesswork!

 

Looking at it though, a 120 pop. world would still have double the production of a maxed-out Yor world.  The tiles they get freed up (about 7-8) could provide an additional ~800% manufacturing to the basic ~1000% manufacturing you'd see on a well-developed world of either variety.  Net result: biological world has about 880 production, and Yor world has 760 production.  I guess this means that biological races can get a lot more out of worlds with lots of free land, but Yor do better on worlds with limited tiles.  I guess the tradeoff is more interesting than at first glance.

Reply #7 Top

Quoting Tohron, reply 6

Interesting.  Thanks for giving an actual graph - it's nice not having to rely on guesswork!

 

Looking at it though, a 120 pop. world would still have double the production of a maxed-out Yor world.  The tiles they get freed up (about 7-8) could provide an additional ~800% manufacturing to the basic ~1000% manufacturing you'd see on a well-developed world of either variety.  Net result: biological world has about 880 production, and Yor world has 760 production.  I guess this means that biological races can get a lot more out of worlds with lots of free land, but Yor do better on worlds with limited tiles.  I guess the tradeoff is more interesting than at first glance.
End of Tohron's quote

good point i hadent thought about that i was thinking how much can i get away with at the high end but it does look like the yor will get better bonus off of multiple low quality worlds then 1 high quality world

Reply #8 Top

yeah, one advantage the yor have is all those small worlds are suddenly useful to them when they are almost pointless to other races. Being able to have 48 pop on every world means that a small cluster of worlds which wouldn't do much for other races will be very powerful for them. This gives them a somewhat different playstyle, which is always welcome. I really like the idea, but it will need some tweaking.