Beta3 - List of Bugs

1) Auto-Upgrade is completely screwed up. We did an MP game with 2 players, and every upgrade had a 2nd version of it in the queue, of the same building in the same spot - resulting in a building with an invalid integer (452578235) turns to finish the construction, unless cancelled manually.

2) A ship fitted with 2 Starbase construction modules is completely lost upon the construction of a starbase. So instead of the Starbase keeping +1 constrution point when it is finished, it will have 0.

3) Research Cloister - "Not in Beta 1" as description

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Auto upgrade is still bugged in 0.85 (Beta5) unfortunatly, at least in multiplayer. Ugrades of buildings are showing up multiple times for the same tiles. Easy to recreate this by making multiple basic factories on a planet, then watch what happens when they auto Upgrade to Xeno Factories. Very annoying indeed.