Crafting Feedback

I like the potential of the crafting system. I have been playing around with it a bit, few suggestions for the crafting page.

  1. Allow for subcategories within a category (i.e., within Armor allow subcategories such as Leather, Chain, Plate etc... to be created)
  2. Sort the recipes alphabetically 
  3. Color code the name of the recipe based on the RarityDisplay (i.e., common, uncommon, rare etc...)

Also please allow GameItemType and ImprovementType to make use of the AppliesRandomModifier similar to the way spells work. This would allow for the creation of items and improvements with random game modifiers. Also please change AppliesRandomModifier to allow selection of more then one game modifier. For example setting <AppliesRandomModifier>2</AppliesRandomModifier> would select 2 of the available game modifiers. Not sure if this is possible with the current engine, but it would really make for some interesting replay ability.

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Reply #1 Top

Like your suggestions.

Another:

By mid to late game the crafting list becomes overwhelming long, with many early items no longer of any interest to the hero.  Some way to hide these from the displayed list would be nice. E.g. make a new category drop down place holder (always at the bottom) that the user could move items into to keep the primary crafting item list shorter but still get to older items if desired.