SK, beta 3, bug - wizard and suggestions

Magic Academy not providing Battle Mages

Playing as Wizard and building a Magic Academy, no option for building Battle Mages were given. The battle mages do not show up as part of the options for building units. 

Please fix this as playing a wizard do seem kind of boring compared to the other sovereigns. 

 

And why should Wizard only start with a cast ability of 1 compared to other sovereigns casting ability of 1. At least the wizard should be able to have a cast ability of 2 or preferably more. Further wizard skill tree does seem a bit boring compared to other sovereigns. 

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Reply #1 Top


Please fix this as playing a wizard do seem kind of boring compared to the other sovereigns. 
End of quote
 Yeah, we'll be doing another pass on all the Sovereigns in the coming weeks. I really like your idea of another cast right off the bat for the wizard...we'll keep you posted as things are tweaked and improved :)

Thanks for the feedback! 

Reply #2 Top

I can see that the Tinkerer has skills that provides extra enchantments for items. Could there be a skill branch providing extra summoning (and summoning support). One of the summoning could be some a (powerfull) genie/warrior/golem aka guardian/bodyguard

The wizard should also be able to do the spell of making like the tyrant as an arcane expert. 

Could some of the skills provide extra powerfull overland spells e.g. worldwide spells affecting the world aka armageddon (small vulcanos erupt everywhere), a greater fertility and lesser shadowlands, strategic level earthquake - a smaller area or the whole world, dealing damage to every unit not stationed in cities or guarding or in boats.

A skill that provides a teleport.  

I would also like the wizard to have a scrying pool or maybe the (mid level) skill to cast arcane monolith.

Overall the wizard should be expert on wizardry things and arcane subjects. Summoning, spell casting, spell resistance, mana use/gathering, number of spells, the kinds and types of spells. Also make the clairvoyance (+1 casting) to a expensive spells requiring a lot of mana to expand your limits as a spell caster.