Please don't. This looks like a large scale RTS that I've been waiting for. I want something where strategic and tactical genius triumphs over twitch reflexes.
Totaly agreed. As for now, eSports orientation ruined too many RTS games. In fact, vain attempts to feed off Starcraft table brought an entire genre to near-collapse stage in any reasonable sense, including sales. If anyone will ever write the Ten Commandments to RTS Developer, the first one should be "Thou shalt not build Starcraft". Also, there's an organized and very aggressive mob who will repeatedly attempt to convince devs and guys here around that eSports and click-per-second gameplay is the only way to go for any RTS. That's not the first time they're trying to bend multiplayer rules to their advantage by enforcing twitch-oriented gameplay - they did it with almost every single RTS game released in last 15 years, and almost always successfully. If developers will ever listen to their propaganda, this game will end the same way as Planetary Annihilation did - with immense resources wasted on micron-precise unit balancing, bad sales, bad reviews and mentioned mob (~ 50 ppl) as a whole population of multiplayer servers, who will anyway move on after picking the next game for raiding. By the way, some of the people who actively participated in Planetary Annihillation's downfall are already here.