Synthetic Life Bug

I created a custom faction that has the trait synthetic life but the assembly construction is linked to the yor tech tree. The focus of my Race's tech tree was intended to be technology and military but if I choose to do that and keep the trait synthetic life then my entire race is limited to 10 population.

In short the synthetic trait is useless without the yor tech tree severely limiting the customisability of synthetic race. If the synthetic trait is going to prevent population growth organically (which it does successfully) then the ability to create population should also be tied to it (as opposed to a single tech tree). 

Also as some extra information I just created a race that was not synthetic but used the yor tech tree. It doesn't have the assembly so I imagine it's working as intended there.

14,800 views 3 replies
Reply #1 Top

Thank you for the feedback.

Reply #2 Top

i was going to post much the same

essentially if you choose the synthetic life trait it should provide a warning about requiring a synthetic life tech tree or it should replace the farming techs with appropriate techs

Reply #3 Top

I think some of the synthetic life cap modifiers are in the industrial side of things, maybe the essential bonus' should be appended to the equivalent techs of other races whilst the Yor tech tree gets the most improvements as the tech tree is tuned for synthetic life?