[bug] Overflow Working but not Displaying Properly

As the titles says, the shipyard/military overflow seems to be working, but it isn't displaying properly. Following is a series of screen captures from turn to turn showing the display of shipyard production.

This first image shows a Paladin M1 with some production already completed. Two turns prior, I built a Sniper with a manufacturing cost of about 87. I don't know what was built before that, but there was definitely some overflow manufacturing applied.

As you can see, this Paladin costs about 203 and would normally take two full turns of manufacturing. After one turn, however, manufacturing was almost completed.

That shows that the overflow is working, because the overflow from the Sniper nearly doubled the production this turn.

To sum up: turn 1) Sniper built (using some overflow); turn 2) Paladin queued and nearly completed using overflow and normal turn manufacturing.

Overflow 1

This next image shows the queue, with the previous Paladin M1 and the next ship, a Paladin M3.

Overflow 2

This screen shot was taken on turn 3 of this sequence. You can see that the Paladin M1 is completed as expected, and the Paladin M3 has its full production time remaining (3 turns). This production time makes sense based on the cost (255) and the manufacturing per turn (109). (109+109+37 = 3 turns.)

Overflow 3

This final image shows the next turn, turn 4. The previous turn showed a production time of 3 turns for the Paladin M3. After 1 turn, the Paladin M3 has 1 turn remaining. This means that more than 145 manufacturing points were applied to the ship in this turn, despite only having about 109 manufacturing.

Overflow 4

So overflow is working (woot!) but not displaying properly on the first turn of overflow.

7,544 views 4 replies
Reply #1 Top

I think the first thing I checked out for b5 was whether overflow (prod or res) was working and the  tests I did suggested it was spot on the number for both, which was a huge sigh of relief for me.    But it didn't look like it at first for the reason you mentioned.   I am wondering if this is one of those "features" that don't get updated until the following turn, so the status number is always a turn short, but I could be wrong, of course (normally about a 50% chance lol). 

I might add that there are a number of things in B5 so far that are working but for which the display is messed up.   I have submitted a number of tickets on this and have seen several posts.  Well, getting it right in the first place is the most important step;  and getting the displays right should follow in the next patch or two.

 

 

 

Reply #2 Top

Quoting Bamdorf, reply 1

Well, getting it right in the first place is the most important step; and getting the displays right should follow in the next patch or two.
End of Bamdorf's quote

I agree--they've done a great job in this beta release to add a lot of features--and so it doesn't bother me greatly that the display-side of these features is buggy and/or incomplete. I do hope they can easily correct some of the more obvious display and gameplay issues in a patch soon, as it will very quickly improve the experience, especially for the newer players or those who are undecided about the game (these idiosyncrasies don't bother me much; I mention them in case the devs are unaware or if the behavior is somehow unexpected).

Reply #3 Top

Quoting trumpeter87, reply 2

/snip/

I mention them in case the devs are unaware or if the behavior is somehow unexpected.
End of trumpeter87's quote

Absolutely!  I try to send a ticket even on seemingly trivial display stuff.  It only takes a screenshot or 3, and it makes sure it is on their to-do list.

 

Reply #4 Top

I've made a note for the devs. Thanks. :)