AI Feedback before Launch

Brad and company, with one exception the AI has come along nicely overall.  As I have been doing, I played two games this last weekend on an insane spiral map (can I just say how much I love the spiral map), 12 majors, all minors, abundant stars/worlds, abundant and common everything else, Challenging difficulty.

On Saturday I played as the Terrans and got my behind kicked by the Krynn.

On Sunday, I made a custom race that had the Patriotic trait so I could avoid the large empire penalty (kept my global approval between 90-100% without much difficulty). I ended up near one of the custom AIs I had created that was peaceful but expansionist. We competed for many of the same worlds. They did not try to settle planets nor build starbases (and they built A LOT of them) in my influence area (I really like this) and would even turn colony ships around if I got to a planet first. They were, however, very competitive for star systems (again, good job).  What really impressed me is that they would build fleets and sweep an area clean of pirates (though not bases) and follow up immediately with colony ships. (I even took advantage of this once I realized what they were doing and took some planets before they could.) This is a very advanced AI behavior and I was really impressed. Diplomatic trades were harder but just about right for the game. Some techs they prized and wanted more for. This has come a long way and, again, I was impressed. The ship designs that I saw were also better than in previous builds. The AI took full advantage of weapons and defense techs to build balanced ships early on instead of building just a single weapon/defense type, which was smart given that the pirates had beams, I had missiles, and the Krynn had kinetic weapons.

On turn 120, I lifted the fog of war to see how everyone was doing. I had 56 colonies.The AIs that were doing well had roughly 50-60 colonies.The 3 majors not doing so well had between 20-30 (this was mostly due to starting position: two of them must have started very close to each other in a spiral arm and their territories were intermixed). The only standout was the Krynn. At 123 worlds and a huge fleet of military and colony ships, they were double everyone else and growing fast. Minus the Krynn, everything was what I expect from a Challenging (genius AI) game.

Again, great job on the AI and I know it's only going to get better.  Good luck and good business.

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Reply #1 Top

One thing that took me by surprise this weekend was the Angry Army (those Joes) were using MY SHIP DESIGNS! My beautiful efficient custom ships! MY SHIPS! Here I thought espionage was not in yet! Clearly Someone in Ai development thought player created designs for AI are a good idea. When I saw the build I was like...huh...

 

Furthermore they were building Prototype fighters both with Missiles and Mass Drivers. I was mildly shocked thinking my fleets would steam roller them and it was not the case. My solution was to destroy their source of resources to keep them from building those great ships.

 

To say I was engaged all weekend is an understatement. nearly 17 hours each day or more.

 

I am going to lay off till Friday to see what we get patch-wise!

 

Great Job!

Reply #2 Top

Immense galaxy, 4 majors, handful of minors, challenging.  Altaria is dominating the stats, has declared war on me, and is taking planets.  I have a comeback planned, but the fact that I have to come back in the first place is impressive.

Actually beat a colony ship to a planet by one move point.  I was so pleased with myself.  They are definitely aware of the colony rush.  I haven't lost by one turn yet, but they have definitely beat me on several occasions. 

 

As I grumbled to a friend, "Someone is teaching this game how to play this game."  <insert evil appreciation here>