Contructor tricks

Upgrade constructor

For distant star base, I have found what seems to be an exploit to me, if you can build a ships with multiple constructor modules (the more the better).

 

If you use them all save the last one (so ship still exists), then upgrade ship to a different model,  it will have ALL the constructors of that model.

 

So if you have 2 models wiith multiple contructor modules,  then you can send A ship to remote location, and upgrade all you want, for a bit od down time to 'upgrade the ship'  which is often far less time then you could send new ships from a distant shipyard.

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Noticed this too but didn't think of it as an exploit, because you need a fair amount of miniaturization bonuses to be able to fit more than one module on a ship (though this isn't difficult at all and the numbers might need slight tweaking to make it harder). In my opinion by the time you are able to use this 'feature', all resources should have already been claimed, so there wouldn't be too much of a balance issue about sniping resources. It's a nice quality of life change to be able to upgrade a starbase in one go or deploy a defensive/offensive starbase line with just one ship.