Some bugs and issues i had

I played 2 games in the latest opt-in and there are several problems i encountered

 

GAME-BREAKING

Stuck on "waiting for other players" when iridium corp invaded two of my planets at the same turn. Could not escape and reloading an autosave did not work (since they invaded again). Had to console control them and disband one of their transports :(

 

 

BUG

I managed to have 2 missionary centers at the same time on a planet, no idea how.

 

turnaction console command not working

 

United Planets has only 5 resolutions which are- elect chair/HQ, galactic peace, no colonizations in other people ZOC, and global approval

 

ANNOYING

1-

Picture this scenario:

I am buddies with altarians and on turn 200 we sign open borders and exploration treaties(they last 50 turns) and our relations are close. Then Yor attacks me, but they were already at war with altarians(altarians are sandwitched between me and yor so i have to go through their ZOC to attack their enemies). Altarians and i are practically best buddies. At turn 248 i go to altarians to trade military tech or two. At turn 250 our open borders treaty expires. At turn 251 They yell at me and are unfriendly towards me because i am doing a military buildup in their territory. I want to talk to them, but no, we already talked recently so they refuse. SERIOUSLY ?

Please include the option to extend the treaty without going through the standard trade screen because they might not want to talk to you.

 

2- AI is really really REALLY bad at planning their colonies

 

3- Second colony rush of extreme planets- aliens culture flip them too fast even though they cant use them. Make it so that culture effects extreme planets less if you dont have the tech ?

 

4- Invasions are way too easy, also, if i have more planets sponsoring a shipyard i can load more people into the transport ? The difference is 3 b for 2 sponsors and 6 b for 5...

 

5- Why as a good civ i get the same differing culture penalty towards both  neutral and evil civs ? Should neutral not have a penalty for their ideology, because, ynow, neutral ?

 

6- Planet micromanagment, solvable by adding planet roles just like ships and having templates, coupled with intelligent AI adjecency planning.

 

7- Please remove the one per planet state of Missionary, preparedness and intimidation center. If i want to sacrifice planet usefullness for more ideology, why not let me ? It is very hard to get more than 15 bonuses in a standard game

 

 

 

 

 

 

Otherwise, a really cool game :)

3,811 views 3 replies
Reply #1 Top


BUG

I managed to have 2 missionary centers at the same time on a planet, no idea how.

2- AI is really really REALLY bad at planning their colonies
End of quote

 

I have noticed these two, too. The second one in my view is the only critical flaw (apart from multiplayer issues) in this otherwise A++ game.

Reply #2 Top

Missionary centers are supposed to only be one per planet as they increase your ideology one point per turn. Its always been that way. I suppose you can mod it if you want to spam them. Getting Ideology would be moot if you can spam the buildings.

 

I like the idea of a pop up for treaties if you are unable to speak to them due to a recent trade deal. Should be a simply pop up at turn start saying "Hey its us the Altarians, would you like to extend your open borders with us another 50 turns?"

 

The invasion system was scrapped and will be back out after we release. There was more that needed to be done with it.

 

The diplomo penalty is a yes or no option. Either you are 'our alignment' or you are against us. Granted there currently is no middle ground. That will likely change as we move into expansions.

Reply #3 Top

1.  Having two "one per planet", etc., buildings or multiple "one per factions" buildings sounds like an issue that should be moved to support (can just edit your post and change the header line saying "beta feedback" to "support". and probably also ticketed (see the support pinned guide if you need instructions).  Sounds like a save file might be all you need there.

2. Being able to discuss extension of a time limit treaty absolutely makes sense, regardless of the time limit on negotiations.   Of course one should be limited to discussing only that issue, but whatever.

3.  I have wondered for some time whether there should be a difference between comparative ideologies, to wit, the issue between neutral and benevolent ought to be much less than between benevolent and malevolent.   But further, since it is now reasonable to mix the ideologies a bit, there should be some sort of overall rating.   If I am 60% benevolent and 40% neutral, aren't I actually fairly well aligned someone who is 40% benevolent and 60% neutral?

I am rather thinking this will be upgraded significantly as time goes by.