i started a new game to test and write my plane
turn 1
colonize the second planet in my solar system
rush buy a sensor ship turn 1 and 2x factorys
adjust the spending to 100% manufacturing
set research to collective manufacturing ( not that it matters with 0 funds going to research)
turn 2
rush buy 2 more factory's
start building first colonizer (list time 5 turns)
turn 3
start building 2 more factorys
turn 5
finished factory on home planet building another
turn 6
finished factory on second planet no more tiles left started repeating assembly list time is 8 turns
turn 7
first colonizer built
added 3 cheap constructors to ship que 3 turns each
kept building manufacturing on home planet
turn 8
unfortunate genius got collective manufacturing
turn 10
first constructor economic starbase covering both planets
settled second world chose malevolent (research)
turn 12
got second constructor
turn 14
placed second starbase overlapping 1st 2 worlds
got third constructor
started building colonizers (4 turns each)
turn 17 built second colonizer
adjusted planetary spending to complet upgrades
colonizer moved down to 5 turns each
turn 21
completed 3rd colonizer
turn 22
colonized 3rd extra planet (research)
turn 24
completed 4th colonizer .... i cant see any more worlds to colonize atm oh wel send it to explore tell my scout ship to stop hugging the map edge
colonizers now listed as every 2 turns need to slow them down a bit (partly because there are no worlds to colonize)
turn 28
completed 5th colonizer
adjusted spending on home world and second world
colonizer completes every second turn
assembly project completes every second turn on home world
assembly project completes every third turn on second world
across the next 6 turns i will complete 3 colonizers which will be filled with 3 pop each
and 5 assembly projects across my home world and second world leaving me with 1 extra pop per 10 turns