I just posted this to reddit, but I am not sure how active the community there is, so I hope you don't mind me "reposting" it here on the forums (I do hope I am in the correct forum section).

I recently picked up Galactic Civilization 3 and was amazed by the depth it has to offer. I looked around for a tool to figure out how to best set up a planet and didn't find one, so I threw one together. It is very rough right now, but it works (sometimes and somehow). There are a lot possible improvements, but it is a start I guess.

So here is my question: Is there a similar tool already out there, probably better that I could just use? If not and if there is genuine interest in such a tool I am interested in any feedback anyone has.

5,538 views 5 replies
Reply #1 Top

Not exactly sure what the tool doe, maybe explanation?

Reply #2 Top

Well it looks like it will be  A LOT of work to finish correctly.  Did not see tile bonus in there yet (know its early).  It could be very helpful for early/novice players.  Useful for playing WHAT IF configurations to see how things work and what gives the best result your looking for.  May also be a pain to keep all the building stats updated unless you are planning on importing from the xml's.

 

The more experience you get, you develop a feel for how to set thing up.  Cool idea though,  do you know if Galciv 2 had something like this?

Reply #3 Top

@Seilore

Sure, it basically lets you build up a planet without having to build it up. Ultimately what I was trying to figure out is: What mix of Production/Research/Wealth/Moral/Special buildings is ideal. I quickly had to realize that there is no general answer, and it depends on a lot of different factors, not least which tiles I can salvage at different points in the game and which random tiles spawned on the planet. 

The tool works similar to how you would build something on a planet in the game: Click on a building in the list on the right, then click on a tile and there it is. It shows the appropriate levels of the tiles below the buildings and it shows the summed up resulting changes in the bottom of the screen ("Manufacturing: 110% +5" means +110% and +5 base production). Ultimately what I would like to have is the resulting production (roughly "(Pop * ProdPerPop + AddedBaseProd) * ManufacturingMult * MoralMultiplier") having exported the setup of different planets from the gamefiles (the height profiles are available, one would only need to adjust which Tiles were initially available and which were not). 


@a0152570

It works essentially from the XML files, I converted them to JSON, but that is an automatic process. As long as they don't change the structure of the XML files converting a new version is literally done in less than a minute. Tile boni are not in yet, neither are the "special" buildings that appear or... a lot of stuff is not finished. That is why I first wanted to gauge the interest of the community in such a project and make sure nobody else has already done it for me. I do not know if GalCiv II had something similar, never played it personally.

Reply #4 Top

Quoting Flipp9, reply 3

t works essentially from the XML files, I converted them to JSON,
End of Flipp9's quote

Now that is good work :thumbsup:

Quoting Flipp9, reply 3

As long as they don't change the structure of the XML files
End of Flipp9's quote

Every now and then they do but hopefully those ind of changes are slowing down.

 

 

Reply #5 Top

Quick update, now shows you the resulting Manufacturing/Research/Wealth, assuming no malus from Approval, Population to be at maximum and 1 BaseProduction per Population. Ignores any bonuses/maluses from Events/Research obviously.