penalties for being over population cap

Since the formula for raw production is just the population of the colony (with no exponent or modifier) it makes a lot of sense to have as much population on the planet as possible. Even with the recent introduction of a Synthetic Pop Cap in opt-in 1.1, the synthetic races are still able to mass manufacture excess population by either building huge populations on another planet and transporting them in, or moving population off a planet temporarily to allow the Assembly projects to be built and exceed the pop cap.

A small Approval penalty for these large populations (I usually stop at around 100 population on each planet) does not offset the huge advantages in production with these far over-the-cap populations.

Why not just make production from population cap at the population cap of the planet? All population above the population cap are just unemployed citizens that do not contribute to raw production. That would obviate the huge advantage of building way over the population caps.

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Reply #1 Top

A simpler solution would be to remove all the excess population once you hit end turn, instead of having it decrease at a rate of -0.1 per turn. Just like it did in GalCiv 2. Think of it as mass starvation for the biological lifeforms (which it is) and not enough energy (or whatever) for the synthetics.

Reply #2 Top


Why not just make production from population cap at the population cap of the planet? All population above the population cap are just unemployed citizens that do not contribute to raw production. That would obviate the huge advantage of building way over the population caps.
End of quote

Quoting Gaunathor, reply 1

A simpler solution would be to remove all the excess population once you hit end turn, instead of having it decrease at a rate of -0.1 per turn
End of Gaunathor's quote

Not sure i like those solution but no real strong objection to either.  A very simple (one variable change) is to increase the drop rate.  A approval penalty proportionate to the amount of over pop should be applied.  This can be a V good incentive to not over populate.

Reply #3 Top

I don't like the idea of mass starvation and death of billions of people in one turn which is supposed to be one week of game time. I never liked that it happened in GC2 either.