Hello, I want to ask if there is a command for <TargetType> in ShipComponents that targets only current weapon. Basicly I want to create weapons with different ranges/cooldowns not only damage. When using <TargetType>Ship</TargetType> the bonuses are given to all weapons of this type. Any advice where/what to add in Enums?
PS.
Congratz on creating great game Stardock. :')