For ships, I go for more speed and then space. If you want more power, you can always add another weapon. I also just go for missiles and no defenses. Missiles are a great standoff weapon. If I have space for a shield or armor, I figure one more missile should fit there.
Until I can get carriers. Then it's all carriers.
Doesn't space = speed? More space = more engines which means more speed, right? The choice that comes to mind here is right after Ion engines. Do you take 10% speed, or 20% reduced mass? A player looking to optimize speed here would pick the later option right?
BTW I totally do the no armor, all missiles approach to early ships. I've fitted 7 harpoons on an early military ship, and was just like "Come and get me!" I find it pretty strong so far.
I really hope we see balance improvements soon, more then anything else. This game is all about choices: Race options, tech trees, idealogy, moral decisions, planetary structures. Yet, despite this, I am never actually weighing the choices I face. Their is either a clear winner, or the effects are too insignificant for me to care. (my planet has a -10% research penalty..oh nooo...). I think if I started to care about my choices more I'd be able to get a lot more into the game.