Lets make a list

Lets make a list of all who are taking 6 months off playing GCIII until the developers finish it and make it playable without tons of micromanagement and game turns taking minutes or crashing.

 

KD7BCH

34,104 views 13 replies
Reply #1 Top


Lets make a list of all who are taking 6 months off playing GCIII until the developers finish it and make it playable without tons of micromanagement and game turns taking minutes or crashing.

See you guys in January... 

-KD7BCH

End of quote

Reply #2 Top

So far, there are two of you.  ;)

 

Reply #3 Top

Well, micromanagement and long game turns don't bother me at all; in fact I love them.

 

However my friend and I are definitely not playing until at least version 1.2, which they said will release in August. We would love to start a new game now, but all the bugs I posted about in 1.03 still remain, some other people have reported some other things, and 1.1 apparently introduced NEW problems as well. These are not just minor, find-anything-to-complain-about bugs, but serious and even game-breaking issues, and there are a LOT of them. It really kills the product, and as I said in a previous post, most of it reeks of lazy, sloppy, rushed, and/or incompetent programming to me. It's a very depressing situation. :(

 

Additionally, we desperately need the largest map size available in Multiplayer. I'm certain that's a (very) low priority for the developers, but what can ya do. :(

 

I am in heaven collecting ship designs on the workshop right now, though! Still hopeful I'll get to use them eventually. :)

Reply #4 Top

I don't mind micromanagement personally.  In fact I would not play the game if they took this away.  At least allow the option.  Anyway I plan on playing this game and Age of Wonders 3 without taking a breaks well I (will sleep and stuff :).  These are currently my top two games.   My main issue with the game is the MP part of the game. I am still waiting for the Immense maps and Pirates.

Reply #5 Top

I don't mind micromanagement, but I'm going to postpone playing until civilization customization is improved. Basic stuff that was in GalCiv 2 is still missing, and I'm honestly surprised to see that the game was released as 1.0.

Reply #6 Top

TBH devs should have just taken up the game where TOTA ended, as of now, it's much mor eincomplete and who really cares about 64 bit or better gfx for a strategy game?

 

Reply #7 Top

The surrenders are killing the game for me so yeah i'll be taking time off.

Reply #8 Top

Well due to a injury I've already had 6 months off and just been given another 2 months by the doc but that asides it really needs the "No Surrenders" option from GC2! plus the bug of military strength going from 6000 to 0 sorting out if it hasn't already?

Reply #9 Top

You can switch surrenders off by going into Galciv3AIDefs.xml, doing a search for Turnsbeforesurrender, and setting the number in it to 999. While this only stops the AI surrendering before turn 1000, most games will be finished long before then.

 

A better way is to increase the NumPlanetsLostToInvasionBeforeSurrender (in the same file) to a more reasonable number; presently it's 1, which is why the AI always seems to throw in the towel more or less immediately.

Reply #10 Top

Quoting naselus, reply 9

You can switch surrenders off by going into Galciv3AIDefs.xml, doing a search for Turnsbeforesurrender, and setting the number in it to 999. While this only stops the AI surrendering before turn 1000, most games will be finished long before then.

 

A better way is to increase the NumPlanetsLostToInvasionBeforeSurrender (in the same file) to a more reasonable number; presently it's 1, which is why the AI always seems to throw in the towel more or less immediately.
End of naselus's quote

 

Oh FFS that is such an unfortunate happenstance . How does this kinda thing not get caught in Beta?

Reply #11 Top

I think the hope was that the other restrictions (relative strength, relative population etc) would kick in to stop it, but the AI's inability to specialize or use adjacency, combined with the somewhat unbalanced scoring makes them ineffective - the human player can easily get to 4 or more times the power of other races even with the same number of planets.

Reply #12 Top

I might take a 6 month break to. Not because of the reasons in the opening post but because the game keeps dying on its arse late game and i've not managed to complete a single game yet.

 

 

Reply #13 Top

Personally I will not stop playing, however I am a causal gamer with maybe ten hours a month anyway. However, I have to admit that the bad ergonomics causing cklickfest bugs me too.

Quoting Bellack, reply 4
I don't mind micromanagement personally.  In fact I would not play the game if they took this away.  At least allow the option.  
End of Bellack's quote

Of course micromanagement should be an option - but so should be macromanagement! People are not demanding that control is took away from them, they demand a way to control without clicking around for hours.

At heart, GalCiv is designed for tiny and small maps. If you have more than 20 of anything, you start to have to click and click and click. There need to be tools that reduce clicks, but not control. 

If i might quote myself:

The ergonomics are in parts quite bad - the lists don't really help to keep things organized, because there is no sorting, no grouping, no searching. The ship, starbase and planets list are basically useless when you have more than 10 of something.
Better ergonomics would help to keep track of things and be more efficient in gaming. Consider that I don't get payed to play the game, I play the game to relax. I come back from work and load up a game that I last played a month or more ago and I only got about 2 hours! Therefore I need tools that help me to quickly get back into my empire (where are which ships, what planet does what ...). Also I enjoy managing my empire and making decisions, not clicking around! So please try to minimize the clicks and focus on giving the player control.
End of quote
 https://forums.galciv3.com/466716/page/1/#3558766

I don't understand what the problem is with having more convenient ways to control your empire. What is wrong with having a one click/short cut to put all ships in a tile in to fleets? What is wrong with a grid where i can filter for certain criteria and then apply one command to many ships with one click? Like: Filter for ships called "Fighter Mark 3" - select all - decomission. 

And no, I'm not demanding "Play my game"-buttons! I demand the reduction of clicks! If the player will go ahead and give the command to a number of ships anyway, than give the player a shortcut for that please - or but a game mechanic in to prevent that. 

Let me give an example: In Open TTD you manage a transportation company. That means you have to manage a large number of trains, airplanes, ships, trucks and other vehicles. The vehicles need maintenance, they need upgrades and commands what to do. You are able to micromanage every single vehicle, but there are also tools to macromanage. You can group the vehicles in lists and manage the list instead. For example you can order that every vehicle in the list will upgrade to a certain type if there is enough money available. So you spend like 10 clicks and over time a 1000 vehicles are upgraded - and if something goes wrong, for example the upgrade fails because of money issues, you get a nice litte message.

What is wrong with that? Why aren't there such tools in Gal Civ? Why can't I group my ships to a list and order that every turn x% of my money should be used to upgrade as many ships in that list as possible? No, it does not take away control from the player, because I'm still the one who decides what is done an when it is done. At any time I can intervene an micromanage if I want. But it does eliminate a huge amount of useless clicks.

Same goes for planets. In Gal Civ 2 if I wanted to use my money to buy buildings, I had to it one building at a time. Now the planet overview helped, because it offered a list you could go through, but it still was a clickfest. Why couldn't I mark a number of planets - for example by drawing a rectangle with the mouse or filter for buildings - and then buy like 20 buildings with one click? The result is the same: I bought 20 buildings. But the ergonomics are different.

End of quote
 https://forums.galciv3.com/462145/page/1/#3532794