Known Full screen issue in DirectX12
Hi everyone, just wanted to say that thanks for being founders.
As we roll out the DirectX 12 build, I wanted to mention that there is a known full screen issue in DirectX12. Basically, if alt-tab it's going to crash. Uh, so maybe bug? I prefer the word issue so as to sound like we aren't doing something wrong ![]()
We're working with Microsoft on it and we think we've got a handle on it. Basically, what's going on is that Nitrous and D3D12 are super threaded but Windows processes events more like 1989, because that's when it was written. It ends up being pretty complicated to a do a full-screen transition and thread like this and apparently we're the first ones to ever try it. We hope to get it sorted in a few weeks.
As a result, you might want to run windowed or turn off skype or anything that could pull your window focus out if you run DX12.
Right now the review sites are saying that for Nv, on a slow CPU DX12 is a huge win, on a fast CPU it's marginally slower at average FPS but yielding more consistent framerates (e.g. the 99% test is better). We're expecting DX12 to be super important for SLI on NV, but that supports not in yet.
On AMD, it's a hands down across the board win. High frame rates, very consistent frame times.
Thanks.