Ashes of the Singularity v0.50 Change Log

(Repost from Brad)

Greetings!

I know it’s only been a week since the big update but…we have another big update!

Release date: This week!

  • Gameplay

    • Power removed as a resource

    • Battlegroups can now be made out of groups of T1s or groups of T2s.  No strict hierarchy for low level units is required.

    • Units accelerate and move faster

    • Units engaged in battle move at 25% their normal speed.

    • Lots of misc AI improvements

    • Smarties are more powerful

    • Artemis track targets a little closer in

    • Capture time lowered from 30 seconds to 15 seconds

    • Capture distance incrased from 150 to 300

    • Gameplay setup options

      • Neutral Defenders on/off

      • Prebuilt Extractors on/off

      • Full Fog of War on/off

    • Auto-save enabled by default

  • Menus & Multiplayer Functionality

    • Singleplayer Setup Screen updated

    • Lobby Browser & Custom lobby updated

    • MP Save/Load game support

    • Private game support

    • Steam icons displayed for players

    • Ability to kick players from lobbies

    • Animated background

    • Lots of misc visual polish

  • Misc Art

    • Team colors more prominent on units

    • fixing normals and position of Radioactives extractor

  • In-Game UI

    • New health bar style

    • Firing range rings appearance improvement, and limited to one range ring per group/Battlegroup

    • Selected unit’s weapons are now listed & have corresponding tooltips

    • Minimap

      • Visual pass

      • Basins show as impassible, making navigable area more legible

      • Region icons now show region by their most common resource

      • Power lines displayed by team color

      • minimap changed to show radar return color coded by player

    • Fix arrow button consistency in Empire Tree

    • Scroll bar for Empire Tree

    • Cursors for input modes

    • Research tree UI improvements (more big changes to come)

  • Sound

    • New notification VO

    • updated ship select sfx

    • unit specific move sound hookup

    • updated for T1 weapons sfx

    • builidng construction sound

    • added/updated some ambient tracks

  • Improved crash reporting to help debug community issues

  • Lots of crash fixes

  • Misc

    • Performance optimizations

    • Better handling of Engineer Stop

    • Tighter leash on units in a destination

    • fix for floating Turinium Generator model

    • F1 now correctly cycle selects the player’s engineers

    • AI opponents now have recognizable names

 

The founder’s program is going to end within the next 60 days or so as we are starting to run out of serial numbers.    You can join the Founder’s Program here

When we go into beta, the Founders are going to get coupons to give to friends to get more Ashes keys to help begin building a multiplayer community.

26,320 views 18 replies
Reply #2 Top

Don't know what happened but with this new patch i get a lot worse performance with same settings i had in .49 and even some strange visual glitches. When i closed the game normally, it started dxdiag for no reason.

Reply #4 Top

Check your graphical settings. I know that the shadow settings can impact perf a lot.

Reply #5 Top

I know my graphics settings resetted when i updated, but as i said, i changed them to be same as before. Though i found out that my game uses now about 30% cpu power in .50, in .49 it used 60% cpu power constantly. Graphical glitches occurred when i zoom up and down, like everything turning into blue color for few seconds.

Reply #6 Top

thank you for the update, I will test it when i get home in a few hours. :grin: XD :thumbsup:

Reply #7 Top

Getting Nvidia driver crashes after this update :( 

 

 

Reply #9 Top

We're investigating. Which maps have you had trouble with?

 

Also, are you running DX11 or DX12?

Reply #10 Top

Would like to help provide info for the crashing, but it's not repeatable, except in the sense that it happens every game. Once it happened in the first 5 minutes, next time it was after 30 minutes. There is no consistent action I'm taking just prior to the crashes either. DX11 on Cerius for me.

Reply #11 Top

DX12. It seams like the maps at the upper part of the list are more stable than those on the lower part. The farther down the list I try the worse it gets. No problems in DX11.

Reply #12 Top

Drake just crashes on load.

Derengi loads and plays but it's constant stuttering and hard to tolerate. Not sure if it crashes after awhile as I just give up.

Reply #13 Top

Turn off auto-save to fix the stuttering.  We're hitting an issue where the unit count information is to much for auto-save.  Engineers have some solutions in mind. Looking into the other issues.

Reply #16 Top

Yeah, and Nvidia didn't fix the performance issues with the DX12 benchmark (still worse than DX11).

Reply #17 Top

They released one update for this game. Those since have not been for this game. Though I believe yesterdays was to fix SLI issues in general which may help.

Reply #18 Top

My overall FPS actually dropped since this latest nvidia update :( went from 22fps to 16.....