Make more t2 artillery. They crush buildings, and are incredibly (perhaps to much so right now) effective against units. You really can't go wrong. Be sure to have plenty of t1 spam to soak up damage when you attack positions.
Would you also consider using T2 bombers? They seem to distract the missile defences while also dealing hella damage.
End of HateDread's quote
I don't think that's a good idea.
To start, a smart system costs 100 metal. A bomber costs 300 metal, 60 reactives, and 4 logistical slots. This doesn't include investing in a sky factory, 2 research matrices, and then the time to research the bomber. From my experience, smarty systems shot down airplanes very quickly. So I would recommend never flying over smarties because you are always biting the economical bullet when you do (meaning your opponent is winning because you lost resources inefficiently). Even as a distraction, it is very metal inefficient to use bombers against smarties.
I'll take the 90 metal and 10 (I think reactives?) artillery unit!
Also, in my opinoin, the bombers function rather wonky right now. I feel that sometimes they fly over and don't drop, or that they drop, but they don't damage everything they hit. Meaning, when you look at all the items that the splash of the bombs hit, I have seen them damage certain units or buildings, but ignore others.
So overall, I think you are much better investing in more t2 artillery! And more t1 spam! Given the current state of the AI, I would prioritize the t2 artillery over the t2 heavy tank. The t2 artillery does so much more damage in the long run that it is a must have. I usually have made several t2 artillery pieces before I even bother to make my 1st zeus
Hope this helped
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