Ashes Founders: Pathing battles

My retreating Prometheus

I can see the path it thinks I should take but...

Once I make my destination over here, it decides that the best path for it is over that hill instead of under it.
A lot of time is spent on this because if we mess it up, units can get stuck or bounce around or clip in ways we don't want. On the other hand, if we mess it up the other way, units won't go the way we expect them to go. I expect it'll be something we endlessly play around with.