Voiceover mastering needs work...

Probably a known issue, but the female voiceovers for resource warnings really need to be re-equalized, and compressed/mastered to be understandable. Right now, they're extraordinarily bass-heavy and have almost no mid or high-range. Basically the opposite of what vocal tracks need when mixed with music and effects.

In addition to re-equalization, you might try "ducking" the music and FX channels when there's a voiceover happening. Basically turn the volume down on the rest of the game when an announcement is made.

 

On a somewhat related note, the "enemy is nearing (critical mass?)" announcement happens many, many times in a row. Don't know why, but I think one such announcement would be sufficient to notify me that I'm getting my ass handed to me.

Also, the "warning" for when a capital ship is nearing critical health is cool, but I usually can't find the unit it's talking about in time to do anything about it. I'm thinking some kind of indicator on the minimap where the ship in question is, or maybe an FPS-style damage direction indicator pointing toward the unit would be cool (kind of like how FA will show radar pings as arrows on the edge of the screen so you know what direction to look).

20,217 views 9 replies
Reply #1 Top

Actualy even something basic like it is i like  ;P

Reply #2 Top

Quoting tatsujb, reply 1

dude they are clearly the dev's voices on a headset mic and not a pro recording. this is a Pre-alpha game. you can basically consider none of the assets are final.
End of tatsujb's quote

Based on today's update release notes, SFX is still being actively improved. I don't consider the assets final any more than I consider the game code final, but I think pointing out improvement opportunities is important in both realms during alpha. You could argue that this improvement is an "obvious" one, but for all I know the devs use sound systems that don't have a good low-end frequency response. Kind of like they might not play the game under the conditions that some of us are hitting bugs. I'm not trying to be over-critical too early, rather providing feedback in an area of game design I'm familiar with.

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Reply #3 Top

Quoting tatsujb, reply 4

I couldn't agree more with you everytime I'm called out for "bashing the devs" it couldn't be less representative of the truth.
 

good on you for taking the risk and letting this be known. (I was agreeing with you in my own way)
End of tatsujb's quote

Aye. Glad we agree! I figure I paid for the alpha because I wanted to be part of the testing process, and the devs want feedback, so I'm happy to oblige. Though I had a forum post mysteriously disappear requesting double-click to select units of the same type on-screen. So maybe they don't want feedback? Eh, having a lot of fun playing, so I can't complain too much!

Reply #4 Top

Quoting tatsujb, reply 6

you have to post it in the founder's section (this section) it can't be known outside or everyone will know.
End of tatsujb's quote

That's the weird part, it was posted in the Founders section. No idea why it was deleted.

Reply #5 Top

Quoting tatsujb, reply 8

@Frogboy could you look into this?
End of tatsujb's quote

The post came back a few minutes after I posted my second reply about it going away. I'm guessing someone fixed it. Nothing to see here!