Gameplay
6-player support in Singleplayer and Multiplayer
Initial (quick and dirty) implementation of Strategic Map view on space bar
+ and - buttons control game speed in Single Player
Artemis and Centaur will now fire on targets only visible as radar contacts
Killing a Seed kills engineers and economy buildings, but other units/buildings remain
Temporarily removed tech tree in preparation for Tech Resource & Tree revamp
Allow the AI to use a few of the previously gated units and buildings
Balance
Sentinels are quicker to build.
Engineer HP lowered to 50 HP.
Scout renamed to Hermes.
MRM targeting is now 600 meters instead of 500
Plasma target is now 300 meters instead of 200
Plasma weapon is now a bolt instead of a thin line.
Creeps spawn after 120 seconds instead of 180 seconds
Map Fixes/Balance
Cerius terrain adjustments to avoid pathfinding apocalypses
Cerius adjustments; more radioactives, less metal
Kepler - smoothed out too-large hills, rebalanced radio:metal, first rough pass at terrain painting
Altar - terrain, resource balance, terrain painting
Fixed two bad extractors on Seton
Fixed a bad extractor on Cerius
Misc Art
Dynamic lights added to buildings
Better destruction VFX for T1 and T2 units
UI
In-game UI visuals updated throughout
New movement marker visuals
Display player name for Seed.
Menus
Confirmation dialogs for destructive actions in Menus (ex. exiting an MP lobby)
Change Options screen to not force restart
Hooking up double-click to join a lobby from the lobby browser
Skinning save screen and updating behavior
AI defaults to Easy difficulty
Sound
Major overhaul of sound
Playing more simultaneous sounds
Improved balance of SFX
Lots of polish on individual SFX assets
Levelled volume in some of the music
Further improved crash reporting to help debug community issues
RunLog.txt in game folder now provides some readable info on session progress
Lots of crash fixes
Fullscreen loss of focus crash on DX12 fixed
Rare crash with explosive weapons fixed
Fixed crash when assisting and factory dies
Many more...
Misc
Minor speed up in heatmap calculation
Bug fixes
[Audio] now works when audio device can't be created
Fixes for going directly to state multiplayer from in a SP game. This can happen when accepting a lobby invite or a matchmaking game
Music now triggered to play when Intro Movie is interrupted
Don't show enemy building range rings
UI feedback - Better position for where targeting reticules are displayed
Visuals - fixed normals on a number of buildings
Fix for launching the game with a lobby invite. Also, some minor cleanup.
Better handling of seed death
Have game end with a seed victory when only one TEAM still has at least one seed
Teammates don’t block each other from capturing regions
Unhooking old player profile button, which went to a temp screen that crashes now
Fix initial camera zoom in on re-entrance
Hiding maps that are un-playable
Free list for element allocators in NetPools now kept in correct state on both the server and client. This allows MP saves made on the client to work.
Fixes for TXAA in options
Can't wait to try it!
Coming along nicely Devs!
Ooh, how does the strategic view work?
There are many great features available to you once you register, including:
Sign in or Create Account