I am encouraged by what the Dev stream showed with regard to the planetary production changes. This coming from a guy who used the per-planet wheel to min-max. As for techs to shift production to by 100%, I agree we don't need it. Doing that would make people think they need to do it, and it would bring back some micro, and make projects useless again. 25% shift is good.
I remember in GC2 in the "Colonies" tab you could change multiple planets' focus at once. I recommend you do this again.
The Military Subsidies implementation is AWESOME! Even if it is eventually nerfed, the micromanagement saved for my style of gameplay is substantial, and I thank you.
Increased range on military starbases...YES!!!!!! Now it will make sense to actually build them!