Suggest to improve Ashes of the Singularity Game

Here are some of my suggestion to this game. This isn't total related to subject, but closest I can find.  Please put in a mod manager and unit manager at the start of the game like Supreme Commander Forged Alliance had.  I like the game Sins of a Solar Empire Rebellion and it is nice you let people make mods for it, I am using Star Trek Armanda 3 mod. Best types of strategy games are Star Craft 2, Supreme Commander Forged Alliance and Sins of solar empire.  I haven't played Ashes of the Singularity a lot because I don't like the Ideal you have to capture power generators, this doesn't  make any sense to me. Metal extractors and Radioactive extractors , these things make sense and  are very cool.  Instead of capturing power generators to capture points areas on the map, have caterpillar machinery or something like this for site preparation(  so you can build buildings/structure that are strategic on map for you , the only exception to that would be the Metal and Radioactive extractors buildings  that doesn't need any  site preparation only the mines itself ). Each site area that is created by a caterpillar machine, needs its own power generators to power the nearby buildings, this would be different from all other strategy games (in other strategy games, if you build a power generator this can power something on the other side of planet and that is not very realistic.) Type of units that I defiantly would want in the game, Shield Generator, Stealth Field Generator, Air transports for people, Air Transports for raw materials for the Metal and Radioactive extractors  and other type of unites.  Shield Generators should be powered by power generators, if too many  power generator get destroyed then Shield Generators would go down.    Maps should be redesign so you can build more things, it seems like your bouncing into mountains all the time ,this has been in improved and close to Forged Alliance , this is not the case with Supreme Commander Forged Alliance.  You should have option in the game for game speed and a mod manager  like forged alliance has. How you set up the mini map and how far you can scroll in and out on the map to view your structures and units makes sense. What makes a strategy game  fun is protecting power generators that is used to power buildings and shield generators, how to find and capture resources and how to protect them, so you build an army to win the game.  I would like Metal storage structures and Radioactive storage structures put back into the, a good option is to put mod manager at start of game like Supreme Forged Alliance has, so people can chose what they want to enable or disable in the game play.  Please get rid the random power generators on the maps, this just clutters up the map and I want to choose where to build the power generators, if you think it is really necessary  then make some maps that doesn't have power generators on it and you can build power generators as option.   I got into beta for this game because you integrated Directx 12 in it, and you made it so can have a lot units on the map at one time without the  game slowing down. This game looks to be CPU multi-core enabled game, the gaming web sites seems to focus on frames per second, give example quad core AMD processor  on the gaming web sites has the same performance as eight core AMD processor there should be benchmark for the game that focus on CPU part without having the graphics cards playing the major part of it.   At this time how the game is made I can't suggest it to my friends. The game is improving all the time, thanks for all your hard work! 

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