TECH Needs Rebalancing

So I have not been able to get past turn about 250 or so on insane map but one thing that really a joys me is that way before then I have already maxed the ENTIRE Tech tree. It is rediculous and makes the game zero fun because now I am just pumping out maxed warships and steamroll everything and just lol noob at the AI. I remember in GC2 with my spending mazed it would take me 600 or so turns to max the tech tree, sometimes closer to 700 turns. Higher tier techs need to be made a lot more expensive. Anyway just my 2 cents. 

15,899 views 4 replies
Reply #1 Top

Have you tried adjusting the research rate to very slow on the start up options? If you focus on research you can still max it by turn 400 ish but if you prioritize other things then it can easily carry on into 600 turn mark

Reply #2 Top

We are making some changes to the tech balancing for 1.4. 

Reply #3 Top

Another possibility is abundant anomalies.  I find those can greatly accelerate research, which compounds itself quickly.  If you turn them down or off, you might change the overall experience that way.

Reply #4 Top

Yes I always put research rate at the slowest it can go, and anomalies add to it but only a little, with starbases and everything I researched Doom Ray and Black Hole gun in 2 turns for each.