Yes, the two faction cap is silly and easily one of the dumbest design choices. Brad even references that the unit count for the current faction is 15, the "same as Starcraft 2", yet that means little as Ashes only plans to have two factions, where SC2 obviously has 3 and each are very distinct.
Another faction of hover tanks that employ shields as their gimmick leaves me feeling that these guys don't know what makes an RTS fun or appeal to a larger audience.
It is a mind-numbingly bad call.
I quite agree with this, although i guess you could say it in a more diplomatic manner
I dont think that issue is not as much low unit count per faction or only 2 factions, cause there can be improvement in this regard with subsequent expansions - even though i dont think it should be this way, at least not like this, when you almost feel the vanilla game is bit bland or unfinished (cause devs included only about 1/3 of planned stuff)... but Sins became the brilliant game i love only with Rebellion, so maybe this will be the case as well...
Anyway, back to the point, i have a bit of an issue with the weird design choice to make all the units hovercraft, with the exception of aircraft... makes the game really feel like playing with starships ala Sins, only on the ground... i would personally expect bigger variety from ground based RTS. Additionally, with all the stuff hovering over the ground, i wonder if there ever will be a navy now? You basically made it obsolete if all the ground units can go over water anyway... by single design choice, mostly cosmetic in nature, you got rid of possibility of adding another gameplay element like naval warfare in the future (without it looking stupid)...
The Substrate better be very different in nature to humans. Would be lovely if some of those "battleship"/T3 level units in their arsenal were air units, rather than ground ones... like Scrin units from CnC3...