Electronics and other prices-

I have noticed that the Three Key Resources as I called them namely Electronics,Glass,and Chemicals seem to be able to maintain an outrageous price on the market.

 

Last game I player Electronics reach 1000 per unit of Electronics. No player was using a Hacker Array and it held up on that price for nearly and hour. Glass I have seen push into the 800 mark and chemicals into the 900 hundreds. In contrast metals,and even life support resources unless with a significant amount of effort can not breach those numbers. This is strange to me that a you can make more money selling electronics at even 600 dollars selling 100 at a time in mass quantities- With production at +100% and 4-5 Electronic stations its easy to make more money than waiting on the downtime between offworld launches.

 

Now I could be wrong and this is perfectly fine- Though these resources in particular  Electronics,Glass,and Chemicals hold to a much higher value. Even after a resource dump they hold to a greater value. 

5,212 views 7 replies
Reply #1 Top

I dont know what game you are playing but in my games prices never ever go that high.

Reply #2 Top

BlueBlackKitsune, are you referring to campaign? If what you describe happens during skirmishes mind if I ask you how long does one game take? A typical skirmish is about or under 30 minutes and many of them are much shorter. There's just not enough time for the market pressure from colony to build up. 

Reply #3 Top

Enormous prices don't happen in campaign either, without a highly skilled Robotic player buying up Laboratories, founding at HQ Lvl 4, and locking down the rest of the AIs by brute-force price manipulation (hacker arrays won't cut it). It's not easy to do.

But imagine a MP game with no adjacency bonuses, where nobody is able to make anything properly and nobody has the foresight or understanding to grab carbon or silicon. Then naturally prices will climb. These no-adjacency games are pretty common amongst beginners.

Reply #4 Top

I really can't imagine the situation in MP where prices skyrocket and nobody capitalizes on that. And even in your scenario with only newcomers, like I said, there's not enough market pressure for them to climb this high and it's only possible if the game lasts way longer than it should.

I haven't touched the campaign for a while, but I remember prices being significantly higher than in skirmishes mid-late game. 

Reply #5 Top

This was not in a campagin at all this was playing online private match with my friend. We were on the same team mind you. I took a screen shot of it though it was on steam not sure how to upload it. 

 

Like I said even with electronics keeping steady at the 500 mark with +100% and at least 5 electronic stations you can make more money than an offworld launch I fefel like Glass,chemicals and exlectronics need to be tweaked and keep a lower price range- I have won games playing on executive against the AI doing this and if I choose to add in the hacker array and put in que 5+ shortages the price remains to high to even begin to explain. 

 

Using 2 Hacker Arrays is even worse since the Que will delegate to both arrays- Once the first shortage ends the next begins,during this transition the first finishes loading up

Reply #6 Top

Abusing the AI to manipulate prices every which way is easy, because the AI is dumb. Abusing competent players is hard. Those prices don't occur outside of beginner matches, and the fact that you think they should be "tweaked" means that you probably don't understand what causes them (it's the colony, purchasing units), and the people in your match don't understand how to exploit them.

Reply #7 Top

Interesting; even on VP the AI counters my high production units with hacker arrays of their own.

Also keep in mind the prices can easily hit highs depending on map resources.

I had a game the other day where there were only 7 silicone piles, many robotics players, and needless to say, I rushed the piles, researched teleport and slant drilling asap, and silicon, glass, and electronics were all $500 + as early as day 4.