Ashes of the Singularity v0.62 Change Log
The .62 patch was released today. A big thanks to all the community members that helped track down bugs and gave their feedback. There's a lot on this list that wouldn't have been possible without it!
Gameplay
- “Knife Fight” map added
- Doubled default VP limit on all maps
- Option for random starting locations
- Orbital abilities use quanta instead of radioactives
- Opponents default to beginner AI
- Pathfinding - formation change to be better around bad terrain
- Surrender option so you can still see game stats when quitting
- Seton map layout improved; added additional paths
- Balance: Pan HP increased from 200 to 500
- Balance: Brute plasma weapon projectile speed slightly increased
- Balance: Smarty missiles buffed slightly (3 shots per volley instead of 2)
Art & Graphics
- Team colors polished (more work to be done here)
- Improved construction effect
- Better visuals for invalid placement of buildings
- Dreadnaughts and Factory de-materialize effect on destruction
- Temporary explosion fx for Dreadnaughts
- Tweaked PHC weathering technique to not be all metal. Now includes variable paint wear.
- Tweaked range of edge wear on units/buildings, added more local variation
- Polished panel detail on unit maps
UI
- Right-click on build buttons also cancels units from queue
- Construction, Tech, and Orbital button icons made more distinct and legible
- CTRL group icons more readable
- Added tooltips to options, benchmark options, disabled menu items, create public/private lobby buttons, etc.
- Adding map preview for Grison
- Added starting locations on map previews
Sound
- Attack & Move order sounds polished
- Adding destruction sound to buildings
- Select sounds added and polished for; Hades, Archer, Pan, Medic, Defenders, Prometheus, Artemis, Fury, Brute
- Turned up volume of button click in Main Menu
Misc
- Graphics preset performance optimizations
- Performance improvement to unit movement
- Map load speed improved
- Being more space efficient with save game info
Stability
- Fixed startup crash for players with foreign characters in their Windows user name
- Fixed crash bug when entering Benchmark results screen
- Crash fix when loading map list takes too long
- Adding safety checks for indexing into cached leaderboard results when a board with that name can't be found
Bug Fixes
- Disable changing game settings in the lobby during the countdown
- Now properly showing building previews when loading a save game
- Fix for size 2 buildings taking up space that size 3 buildings
- Loading MP save games further fixes (should be in good working order now)
- Building dying vis state now happens on the client as well as the host
- Fixing glare visual effect
- Multiple map fixes for resources that didn’t allow extractors to be placed on them, and bad region connections
- Fixed “muddy” sound when close in to a battle
- Bug with construction/Tech/Orbital panel not showing up fixed
- Fixed bugs with Hades not attacking consistently