The question is how to make it an epic RTS game. Most RTS replicate each other with different irritations
not to my knowledge they don't.
the above sentence would be true if the words "each other" were replaced with "Starcraft".
In my experience after starcraft came out and became a hit. even red alert ceased being itself and strived to be starcraft.
of course it probably didn't realize it had inspired starcraft in the first place.
Now games inspiring each other and taking from each other isn't a bad thing to me. (At all. without this behavior nothing new can ever be created!)
where I take issue is they started a habit of half-blood-ing games by only ever taking from Starcraft and refusing to pick elsewhere in an almost fascist manner.
Even Starcraft started taking from itself (starcraft 2 and expansions).
now AOTS so far doesn't have any truly new ideas but it does have my vote for not picking everything it picked in the same dish everyone else did.
question now is what are all the right ingredients to mix to get a tasteful recipe.
combat-induced slowdown, I'm sure you all agree, is waaaaaaaaaaaay too bitter and sour. I suggest removing that, continuing to keep away from the bacon bowl as it's been revealed it causes cancer, and add some of that good'ol sugar. Not aspartame! the true one.
my suggestion of type of sugar is this : http://forums.ashesofthesingularity.com/473133/page/1/#3600616