Some constructive thoughts

I have played a couple of times now. Some 30+ hours. I like the gameplay very much, Especially like that you can cut the opponents energy/mass/turium-stream with taking controll over areas that are conecting these areas with the enemys base. This is gameplay wise very fun (not used to this from SUpCom and PA etc)

I usually play vs one AI (though+).

I have som input:

1) Sometimes when I meet the enemy with two or three T3 units added with a lot of T2/1 against the AI with only one tec 3 unit and less T2/1 it often happens that I dont have a chance. I know that the AI some times have more medics/health and some times he also is in his base with a repair bay. But not always. My feeling is that it is too hard anyway, but also to unpredictable to know wether my army has a chance or not in a fight.

2) This also brings me over to another issue, It is too hard in my opinion to abort an attack. I feel it almost never will save me any units.

3) The T3 units are moving bad when another T3 unit is showing up and disepearing (because of fog of war) in an ongoing fight. My T3 unit then is moving wobbly back and forth in line with the enemy T3 precence, The one thing that is for sure is that my T3 unit never gets one hit on the enemy T3 but the enemy T3 gets constant hits on mine, And there is no way I can manually steer or aim my T3 against the place where I know the enemy T3 is. (I know that better radar could help on this but it is not good gamelay anyway).  It altso looks very uncool when there is a war going in in the front but my T3 is woobling back and forth another way. I accept that my unit cant fire when the other unit is out of sight though.

4) Many times my T3 unit also almost stopps completely. I know the units slows down when in a battle. But this is much more slowing down then to 25%. I often think it happens when the T3 is under attack but at the same time it passes buildings. Then the speed can be like 5% or less. (it is not my pc slowing down)

Another thing is that I think a unit that only takes hits (and not fires him self) shouldnt get the 25% speed. I think the speed reducing should only affect a unit when it fires other units back.

Also I think that it is not a good idea that all the other units that are in the same meta unit should slow down to 25% speed when one single of the units are in thouch with an enemy unit? Sometimes i need to unbind the metaunit forexample just to get some backup units (from the factory) faster up to the front, This should be unnessesary in my opinion.

5) I have said i before but I feel the medics are too strong. There either should be a max medic-treshold or at least it should be less effective with high number of medics. The same with repair bays. 

6) The anti T3 stationary guns in my opinion have to much health.

 

Ok, that was some thouhts from me. But remember this was only some thoughts for getting the game better, I must stress that I really like the game,

 

S.

615 views 6 replies
Reply #1 Top

the slow down mechanic (currently 33%) makes disengaging impossible.  I guess "rushing past your enemy" was worse than "once you start a fight, you are in for the whole thing, even if vastly out numbered".

Reply #2 Top

Excellent post snierke.  I have my own views on some of these points, but I think I've expressed them enough elsewhere lol.

Sometimes i need to unbind the metaunit forexample just to get some backup units (from the factory) faster up to the front, This should be unnessesary in my opinion.

End of quote

Huh -- I hadn't noticed this, but I bet you are right about it.  Maybe that's why my reinforcements take so long to reach my front line units sometimes ;-).  I agree that the slowdown should not effect the reinforcement stream.

Reply #3 Top

as long as slow down affects all units in battle group (rather than just those being attacked), it really puts a big disadvantage on battle group usage versus leaving ungrouped.

Reply #4 Top

It actually doesn't affect all of them.  Only if a specific unit is in close combat.  Having said that if the root unit of a formation is in close combat then the speed of the formation (since it is rooted on this unit) will be slowed (but not necessarily any units within the formation, if that makes sense).  In addition, the trigger is not being attacked, it is the unit targeting an enemy,

I would like to see a case where reinforcements are slowed that are far from an enemy as I can't see how that can happen.

Reply #5 Top

Ok. What I can recall is that a T3 unit was in close combat. And I attached two artillery T2 units (cant remember the name) to the T3 unit. I attached them when they stil were near the factory. I think they had very slow speed but maybe I was realy impatiened because of hectic war in the front  O:)