Tom's Hardware has an interview with Dan Baker on the Nitrous Engine, DirectX 12, and multi-GPU support.
"Baker suspects that Oxide Games and the Nitrous Engine are just the pioneers of an industry-wide change in how graphics are rendered in the future. He was reluctant to elaborate, but when I asked if he thought this will be used in VR, he allowed, "I would say yes."
It’s fine to get excited about a new game -- Ashes of the Singularity may well be a terrific title -- but there’s so much more happening around it that will have far-reaching ramifications for the whole of the gaming industry. The multi-GPU capabilities being developed thanks to innovations in DX12 and the efforts of Oxide Games have the gaming community -- rightfully -- excited."