Double fuel cost throws off the balance
Maybe it's just me but I liked the resource balance in beta 7. Everything had a chance to balance itself out and nothing became too powerful. Fast forward to beta 8 where fuel costs are doubled and suddenly power and fuel go crazy especially with a difficult map. Playing a 1v1 today I had to build 3 geotherms as a robot just to keep pace with power. Dedicating an entire upgrades worth of tiles to power seems excessive.
I've also noticed that debt diving is VERY frequent now vs semi-frequent before because of this. If you haven't built power by at least HQ 3 you're going to snowball into debt. My other fear is that this will kill new players (especially in multiplayer) as they'll tank and ruin games (which i've already seen happen. getting a cheap HQ early is a game ender for everyone else).
Am I alone on this one? Would love to know the reason for the change because it's made a bigger impact on the game than i thought. Suddenly I have to rethink my entire founding strategy and what HQ's i'm using because of it.