Number of factory on planet run by governor?

Hello,

I like to set my games to insane maps, but with rare inhabitable planets.

So, it end up like a 75 planets empire in the late game. I obviously use the governors to help me.

But I think the governors put a lot of factories, if I totally let them go. I use to put like 2 factories on a level 10 planet, but the governor seem to think he needs a lot more.

 

How much factories do you put on your planets? Do the economic and recherche projet do the same than a dedicated improvement, so the governor is right to put more manufacturing than needed?

 

Thank you.

P.S. I really hope you would tell me the governor a not so bad and I can let them go... even if it is lightly suboptimal.

35,787 views 18 replies
Reply #1 Top

You are not required to build planets or allocate spending in a remotely optimal fashion in order to win the game. Therefore, it is likely that allowing governors to build your planets for you will work and so if you do not find it enjoyable to manage your planets properly, don't bother.

I will not tell you that governors are only slightly suboptimal as far as maximizing the output of any given planet goes, however, as so far as I'm concerned they are highly incompetent. However, since all the player needs to do to win is slightly outperform the computer (overall, not in each field; you can have garbage-tier planets and still win the game if you have good ship designs and enough money to field just enough of them to win wars, for example), optimizing planets to the best of your ability is not necessary, and using governors will put your empire on roughly the same footing as the computer's empires (after all, the computer presumably uses the same governors that the player can use to build out its planets).

Reply #2 Top

Thank you.

 

I think I will try a game where I will almost just use the governor. At least, the game will be quick (saving time on planet management... or losing quickly)!

Reply #3 Top

Assuming the player govenor uses the same govenor as the AI?

 

I would have guessed that the developers would have rigirously tested how the AI players run their worlds,, and put allot of fine tuning into it. I do not see them having such a high motivation to fine tune player govenors?

 

Be good if you have a setting for governors where you can tell them to focus on money?

Reply #4 Top

This came from my first game after the post AI patch (1.4). Conquered this minor on normal difficulty and found this. I'm not letting the AI touch my planets after this.

Reply #5 Top

A farm in the center of five factories?! hahahaha

 

Now go and find a screenshot of an AI planet doing something like that?.... i bet not!

Reply #6 Top

Quoting Mystikmind, reply 5

A farm in the center of five factories?! hahahaha

 

Now go and find a screenshot of an AI planet doing something like that?.... i bet not!
End of Mystikmind's quote

Brother (or sister), that was a planet I had just conquered from the AI, no modifications. Normal difficulty. It was a minor race, IIRC.

Reply #7 Top

Ok lets say you don't like a little bit of micromanagement. When you notice that your planets have to many factories switch governors to something else, or if you want shut them off. I don't use them. For reason of not too much micromanagement, but if I ever get tired of playing it will be a nice option to have. I am on the side of making governors good. If you added Duranthium refinery instead you would only needed two more factories with a little more manufacturing. This is obviously one of their manufacturing worlds that is why their is so many factories, Though a manufacturing governor would probably do the same.

Reply #8 Top

Quoting eviator, reply 6


Quoting Mystikmind,

A farm in the center of five factories?! hahahaha

 

Now go and find a screenshot of an AI planet doing something like that?.... i bet not!



Brother (or sister), that was a planet I had just conquered from the AI, no modifications. It was a minor race, IIRC.

End of eviator's quote

 

Never seen anything like it from an AI as yet! is your computer under powered?

Reply #9 Top
Quoting Mystikmind, reply 8

Never seen anything like it from an AI as yet! is your computer under powered?

End of Mystikmind's quote

This is admittedly the worst I've seen, but it was the first planet I conquered post 1.4, not a good first impression. I routinely see very boneheaded setups since then. I5-2500k is well above minimum specs.

Reply #10 Top

Quoting eviator, reply 9


Quoting Mystikmind,


Never seen anything like it from an AI as yet! is your computer under powered?



This is admittedly the worst I've seen, but it was the first planet I conquered post 1.4, not a good first impression. I routinely see very boneheaded setups since then. I5-2500k is well above minimum specs.

End of eviator's quote

 

I am a fairly new player to g3 but a long time veteran of g2... i would guess your machine is not processing efficiently for whatever reason? More experienced players can chip in here?

 

I have an i7,,,, plus i have a solid state HDD,,, don't know if that helps

Reply #11 Top
Quoting Mystikmind, reply 10

I am a fairly new player to g3 but a long time veteran of g2... i would guess your machine is not processing efficiently for whatever reason? More experienced players can chip in here?

I have an i7,,,, plus i have a solid state HDD,,, don't know if that helps

End of Mystikmind's quote

Nope, not buying the hardware excuse. This is a coding issue, plain and simple. In any case, it exemplifies why I won't let the AI govern my planets, no way, no how.

Reply #12 Top

I am not sure why people want to cite hardware issues.  That seems odd.

Planet and adjacency management is a known issue irritating the devs.  They are working on it.  There seems to be some annoyance there, but to me it would be one of the more interesting and fun challenges to tackle.  I guess that is what happens when you are only guessing how hard it actually is to accomplish.  Given the progress so far, I am looking forward to what comes next.

I haven't seen anything quite as bogus as a farm surrounded by factories, but I have inherited many a malformed planet.  I think it is a lot better in 1.5 based on the number of tiles I feel compelled to re-allocate.  Given that I find adjacencies a continuing puzzle to solve, it does not surprise me that the AI is still figuring all that out as well.

I have no idea about the governor behaviors.  I wouldn't give up the challenge and fun of placing my own improvements for anything.

Reply #13 Top

Quoting erischild, reply 12

I am not sure why people want to cite hardware issues.  That seems odd.
End of erischild's quote

The reason comes from Galciv2 actually, because there was a big issue that the AI will perform much better with more powerful computers. They even developed some special option if you want to allow the AI to use something i forget to use left over computer power in some way.

Reply #14 Top

I can't be bothered with the disasters the computer makes, I've just been blowing up new planets in my current game, the AI does such a horrible job of it, makes such eyesore worlds, that it enrages my carpal tunnel to delete everything and rebuild.

I'm sorry, millions of screaming people, I know you joined my empire because we're just so awesome, but you're too much of a pain in the ass, so its explodey-time for you.

 

A million voices cried out in terror, and then were silent.  And I'm the fuggin GOOD guy.

Reply #15 Top

The planets i have taken in my game so far are honestly not that bad,,, and they were minor race worlds which have allot of competing objectives to try and fit in one planet!

Most of the adjusting i had to do was to move the planet toward specialization.

Reply #16 Top

Not a hardware issue. I have seen this kind of AI stupidity frequently. The only way I use governors is when I reach the point of having so many planets I don't care how they are run. Someone explain to me how AI behavior could ever be attributed to an under-powered system? I have never seen such a thing, and I have attempted to run games on substandard systems.

I know the devs have tried to code the AI to make good adjacency decisions but so far it is pretty much a fail. I have no confidence they will ever get it done, so I live with it.

Reply #17 Top

Here are some examples of planets I've taken from the AI, I don't use governors since I like planning my own colonies.

As an influence world this isn't bad at all, maybe one too many factories.

Half influence, half research. Only fault I can see is no factories and it didn't take advantage of the food tile.

Income world, not bad at all.

Reply #18 Top

I like setting up my planets so do not typically use Gov's.  But they have improved tremendously.  Rhonon's examples aren't bad, i have see the Ai do better