Sounds great. Indeed, having buffs and auras "spreading" from the toughest and dominant units, acting as a banner to enforce smaller ones seems to make sense.
Based on this, my opinion is that the meta-unit's wise composition will gain more importance, tactically, and the placement or complementarity between several ones even more interesting.
I'm pretty sure we can expect auras and buffs which are specific to each dreadnought type, to trigger with cooldowns or passive, and evolving with the dreadnought level, such as armor/HP bonuses from the frontline dreadnought, fitting very well with solid, armored front line units, things like detection range, energy regen, targeting uplink or else for the area dominance one, and range, maybe rate of fire and such for the siege one, fitting well with artys and rocket units. then the composition of the metas empowers such traits for the units contained in it. Players gain more choices with them, this sounds very promising. maybe an aerial dreadnought could give such bonuses, and aerial formations, for air units?
The interesting question here, seems to know if the dreadnought types could as well enhance some formation types, engagement rules like range, or behaviours fitting with their role, able maybe to replace what we have usually with stances in other games? pushing the reasoning one step further, and reminding what we had in Sins with compact, normal and gravity well stances, could we expect some automatic formations and behaviours, based on the dreadnought type in the meta, and advantaging for example slower, but more compact formations, buffing a good first line fight with better concave, or at the opposite siege dreadnoughts metas, with more spaced formations, able to dodge more easily the aerial bombings for example, or even area dominance ones advantaging defensive formations, movement and reorganization of the lines to emphasize on a good defensive behaviour on multiple fronts?