I am certainly not fine with it, if its along the line of SupCom, which had even less faction diversity than original Red Alert. And while StarCraft had no doubt way bigger budget than Ashes, i think those money mainly into fancy single campaign and creating and maintaining Battle.net...not designing diverse enough factions.
how could one possibly be any more wrong on both accounts ?
Stracraft has designed the last two extensions around faction diversity and has been researching via beta with wildly new units. And is regarded as THE reference for factional diversity in RTSes.
and SupCom's factional diversity is ten times more evident than Red Alert's. as per: https://forums.ashesofthesingularity.com/472890/page/2/#3599888
When it comes the budget portion of StarCraft dedicated to faction design, your guess is as good as mine. As i see it, StarCraft has designed last 2 extensions around the faction diversity as much as around extending their single player campaign for the other 2 factions.
Additionally please note, i am not speaking about faction balance. StarCraft devs may spend some serious money to achieve faction balance, but that is not the same as faction diversity.
Finally i am not denying StarCraft is a reference wgen it comes to faction design, i am pretty much in agreement with this.
On topic of Supcom and faction diversity, yeah, thats like your opinion. Re-posting your own post is not going to disprove mine. I may have used slight hyperbole with RA, i admit to that, still it does not change the fact, when it comes to faction diversity, SupCom cant hold a candle to games like StarCraft, Command and Conquer Generals/CnC3/Red Alert3 or DoW:Dark Crusade. Even the StarDock´s own Sins:Rebellion is superior in this regard, while still having flaws and potential to be better.
Bottom line, bunch of faction specific units in SupCom is not going to change that, when said games have not only that, but different ways to base construction, different ways of resource harvesting, different topics of research, etc... In SupCom all the faction build things the same way, harvest the same resources same way, all of them have land, air and sea units which are tiered more or less in the same way, the main exception in unit roster between the factions are the experimentals....there is no such thing as research obviously and all the factions have nukes...
Anyway, you posted it anyway to talk about "how few people here realize how much more complementary different tiered units in FA were than in TA or AOTS."
I never said the different tiered units in SupCom dont complement each other. Actually they do. You dont get bomber of fighter at T2, while you dont get torpedo bomber at other tiers. That makes you to use all tiers throughout the game and thats good. I said the faction diversity was not good enough, which in translation means all the factions played pretty much the same. I stand by that and given your affinity to SupCom i dont expect you to understand that.