Thoughts on instant tech upgrades and global abilities

Hi, I do not have this game but am interested in it. I watched a video showing gameplay of it, and I believe I saw that the techs upgrade instantly when you purchase it. Also, the global abilities are instantly applied once you activate them. I personally have thought to myself that it seems like allowing things to be applied, built, purchased, ect. instantly are not good things to have in a strategy game because they sometimes might allow you to not think strategically/plan ahead when you play, but instead allow you to quickly react to a situation. For example, you could have two good sized armies from opposing sides be fighting, and in the middle of the battle one player could instantly boost their health to give him an edge and perhaps save him from losing the battle. This would be able to be done even though he was not initially planning on doing so. What I am wondering is what people here think of the instant upgrades and global abilities. Do they lessen the strategy needed, or add to it? I could very well be missing something here that players here could enlighten me about that makes instant upgrades and global abilities a great strategic element/tool of this game.

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Reply #1 Top

Global abilities in RTS games are usually instant. That's the nature of them - a card you hold in reserve to play at the exact right moment. In Ashes the cost goes up for each use so you have to be mindful of when you really need them. As far as instant tech researches, I'm fine with them as is. The game has a fairly slow pace already so adding research time to it all seems unnecessary to me, especially because there is a lot to spend quanta on so you have to carefully plan the order of what you want and logistics often take priority. 

Reply #2 Top

The cost of the upgrades are quite high, and with the exception of the logistics upgrade, the benefit is not significant. The system works.