Hello,What's up ?
finally i played the game and i have to say its not what i expected(not in a good way) ,the only thing that this game achieved is the scale level and its not wasting the cpu or gpu power .
before i go on i have to make some point clear:-
1.most of the things that i dont mention are not mentioned because they are normal
2. when i use a game as a refrence its not because i want ashes to be a copy of that game its just that the that game did something right .
the first thing is the factions, which are not really factions they are basicly a mirror ,each unit got a mirror for it in the other side,while the factions are not the same even in ideology ,which makes the factions themeless ,look at SupCom:FA there is a theme for each faction and you can tell by the unit design how that faction think while in Ashes thats not the case even in high end units which should not be the same ,another example is Grey Goo ,each faction got its own style its own units and its own theme ,while in ashes this does not exist the only purpose factions serve in ashes is the sence of conflict,that there is 2 sides fighting thats all, while it should be more than that.
controls are just awful,the main feature of Ashes is the scale and the UI and controls should take that in consideration,since the maps are big the players need to go from a front to another front without suffering which now is not the case,
again you the zoom in Supcom ,Pa helped alot in both games (yes i metioned PA but like hell i want to see a game like that again),but devs are just against the idea of taking any thing even nice and usefull features from FA, and i dont get why.
if its something useful and can be a nice addon to the game why not add it !?
the tech levels
the other day i saw a post from FrogBoy in which he said they do not want repetitive units ie same unit but better,i dont agree with that, ashes is a game bigger than the biggest RTS has been even made ,so its a stage RTS there are some levels to the conflict and the war keeps going on and on, and so the needs change, stronger units for example ,better range.
there is a tech tree but that does not cover everything,the needs to build unit differs from front to front ,in one i need strong units,while in another i need only units to exist , in the RTS aspect i need a group of units to do a mission and for that i dont need something expensive i just need something to work,but the game force me to same units over and over agian.
and sometimes the unit might be for the same abstract goal ,but they are not the same and here i mean Anti air,there is Flak and sams which are not the same and are for different purpose but both are anti-air, but for the not repetitive approach we only got one.
for the factories
why all are from the same one ?!,i know it makes things easier but Air and land are not the same if you want reallity in here it does not make sence ,if you want to consider the game it does not make sence too. the player needs to make decision of what to build and why,but the factory now is just a bundle factory you get all for the cost of one factory.
and for the animations they are nice, but again i saw a post from FrogBoy in which he said it does not if a unit is a hover or not its just the animation, How come ?!,they are not the same,they work in a different ways for the hover it should be easier to navigate on terrain ,but harder to maintin its balance,and for none-hover units it should be harder to navigate and easier to balance since its standing on the land ,and with that many things change ie turn rate ,that point tatsu brought in same post, but most of who replied to him including FrogBoy accused him of trying to hijack the post and the game and creating SupCom 3 while his points were valid but no one bothered to answer them, i can understand that there might not be enough money ,but justifying that is something else.
overall,
i think the game is going the right way scale wise, but in core features its not,factions are useless,themeless,they got no soul,the units design is so close its like they took same design and just made minor changes to suit the unit weapons.
the game controls are not suitable for the game size, i mean comeon you are making a huge scale and you use Sc2 as a refrence!!!, i am not sure that you can even call SC2 RTS, when its depends on how fast you can click and can know the outcome of the fight before even trying or strategy to take place.
i know its a beta but core things wont change like factions.
and please stop accusing anyone who use another game as a refrence of trying to hijack the game,i see that much for supcom players,
and in case you forgot there is no new game in same style as SupCom so its something new and some people liked that ,
and for that very reason i am sure they want something new,not another SupCom , after all, all RTS fans wants it(RTS) to evolve,instead of mixing many RTS type games together.