(and teching up)
Hello all, I've recently gotten AotS on GOG (I'm a long time fan of the SoaSE games).
Ashes is looking really good, but I have a couple of niggling things. I think that Dreadnoughts die a bit too easily, I get an announcement that an enemy has a dreadnought like it's some big bad unit I need to deal with cos its a big threat... but then it dies really fast to concentrated fire.
I think that they should be able to take a beating so that they can be a real focal point to an army (using the cool army system of course ) maybe lower their damage output to compensate, but the key is that they need to stick around and be a real threat if not dealt with accordingly. Maybe also make them more expensive/longer to build to give you a real sense of victory when you take one out and can push the advantage.
The second thing is that buildings get no survivability upgrades, by late game buildings blow up just from being near combat, let alone when they are your only defense! They just kinda feel pointless to even bother building by late game due to how quickly they get destroyed.
For that matter, there should be more upgrades in general, preferably a proper tech tree. This would also be a great way to further exaggerate the differences between the factions. The substrate should end up with really strong shields (currently they have no shield upgrades at all!), with the PHC getting really good armour,but more than just that, maybe the substrate would be better at getting radioactives (more/better upgrades for radioactives collectors) and the PHC get better metal processing or something (more efficient use of metals).
Overall though the game in a strong position atm, it's enjoyable I just feel it needs a bit more depth to various aspects (such as technology).