UI Changes for Quality of Life/Sanity

Modding should not be the solution to every game problem

1.  When you colonize you have no idea where that planet is unless you have a photographic memory.  I'm fond of telling people I have a "pornographic memory" because my memory is so good it's disgusting, but I still can't remember where every planet I've scoped and sent one of my bazillion colonizers to grab.  The problem is the event screen takes up the entire screen.

 

I propose that as the event unfolds, the graphic for the event fade away so you can see the actual game/map screen, and the event text slide/shrink/something off to the side, so one can clearly see where the planet is.

 

1a.  This also applies much of the time when a planet is idle and you tab/click to go to it, you have no idea where that planet is, whether there are starbases near, star port near, enemies near, etc.  I almost always have to esc out and come back to the planet after figuring out where it is.

 

1b.  Same thing for starbase upgrades.

 

Another solution here would be to put some type of representation of the mini map on the planet/starbase screen so you can get some kind of geographical reference.  It would also be nice if there was a more explicit way of knowing that a planet is under the influence of starbases.  You can figure it out by hovering stats but there's no easy way at a glance to know the world you're dinking with has X number of econ starbases affecting it.

 

2.  Add moves left/moves to the fleet panel. The only way I know to figure out how many moves a fleet has available is to hover over it, which is tedious when that's critical info.  Individual ships show their moves on the ship panel, but fleets do not, and this is a painful inconsistency.  Seriously, my brain hurts just writing about this.  ouch!

 

3.  I've gone on about this before.  Do something with the planet screen to group/prioritize/something the available projects better.  Scrolling a ton sucks.  Give us the option for a smaller font here so we can see more items at once without scrolling.  Make collapsing sections within the list for types of tiles (econ/prod/sci/terraforming/morale/influence/wonders/military) and make those settings persist PER PLANET so if we're specializing worlds we can hide the things we'll never build per world so we might not have to scroll at all.

 

There is room on the planet screen for the list of available projects to be bigger/longer too, a lot of this screen is wasted with a picture of the universe showing all around it.  It's nice to have the visual of the planet but that doesn't need to take up 30-40% of the screen.  I swear sometimes I feel like the UI in this entire game is designed with phones or tablets in mind instead of PCs and monitors, because so many of the UI windows are tiny and lacking functionality or information.

 

7,133 views 4 replies
Reply #1 Top

Agree about one. It would be nice to see it before you go to your idle colony. For 1a. 

About 3 I have harder time seeing smaller fonts this would slow down my gameplay.

Reply #2 Top

Change the current starbase upgrade system from 'click on system/go down the page/click on 'Upgrade/go back up the page' until done to a list of systems you can select (CTRL-select or even just a checkbox) and hit 'go'. A way of prioritizing and automating construction would be nice - 'P1 Industry, P2 Science, P3 Amusement, P4 Money, P5 Don't build anything Just Alert the Player."

Seriously, there comes a point where I don't research anything that would provide a starbase update because I just can't face the micromanagement of building and routing constructors to 3-5 starbases per system.

 

Change the load transport/load colony ship screen so you know which kind of ship you are loading, and from where. I mean... HOW many months has this been going on now?

 

Change the planetary screen so that you can select something in the build list and move it up or down with arrow keys. Oh, and some way to expand the list so that you can see more than two things in the build list at once. Selecting and dragging DOESN"T WORK when the list doesn't scroll when you hit the top or bottom border.

Add some way to blow up all buildings on a planet at once, or all buildings of a certain type. Or even JUST ENABLE THE DELETE BUTTON instead of making me 'click on the building, go all the way across the page, click on destroy, go back across the page, click on ANOTHER building' and so on until I get carpal tunnel or quit playing.

And while we're add it change the stupid 'click on a building and go across the page and cancel upgrade and go back across the page and select the building and go back across the page and click on destroy' system of cancelling the upgrading of a building.

Oh, and add an easy way to change a factory to a power plant and a research building to one of the research assistance buildings without twenty mouse-clicks.

 

Change the AI search system so that it doesn't pile all my scouts or surveyors into one stack and leave the rest of the map unsearched. Or at least give me a warning when it does so that I can do something about it.

Add SOME way I can tell my unarmed ships "NO I really DON'T want you to survey pirate-infested sites" and a way I can tell my armed one "YES go get ALL of the ship graveyards!"

 

All of this has been in the game from launch. Stardock seems to be concentrating on adding new stuff rather than fixing the old mistakes so I have no hope they'll address any of this. I'm not going to insult the developers by saying they don't play their own game - they do, which may be the problem. I'm going to point out they could profit from having some newbies play it and make comments, or by taking some of these comments and actually fixing some of the UI issues.

Sorry if I sound angry, but I kind of am. Why do I need to tell you guys this? And keep telling you? And have you put out a DLC on angry squirrels and mercenaries instead of fixing clearly broken basic mechanics?

Reply #3 Top

I agree with your last point. The planetary improvements should be sortable by what bonus they offer i.e. a tab for economic improvements, one for influence, etc. I remember GalCiv2 being much more user friendly in that regard, but it has been awhile since I played part 2. I also remember improving a tile by placing an upgrade on top of it instead of having to delete it first. The planetary UI could definitely use some work.

Reply #4 Top

I agree with all of your points, this game is amazing, but the UI is deplorable.

even now, I REALLY want to play it, but then I think about having to make 10000 constructors, aaaaaand I'm gonna go play some dota instead :|