I guess this is the Tutorial...What about that? (Optional: Keep expanding) lol.. I prefer something like expand to 2 more regions or something like that.
But its nice to see a Screenshot about the Tutorial, that will help a lot of new players.
I guess this is the Tutorial...What about that? (Optional: Keep expanding) lol.. I prefer something like expand to 2 more regions or something like that.
But its nice to see a Screenshot about the Tutorial, that will help a lot of new players.
Yes be concrete, quantify the objectives.
Build 2 metal extractors.
Optional: Capture two regions.
But its cool that your showing off these kinds of things.
I think a neat tutorial addition would be a choice at the beginning, that pops up and asks "would you like to play more defensively, agressively, rush hard, etc" Then depending on which you choose it teaches you one of the viable starting builds. This could be, quickly cap nodes before AI spawns, rush for air and go for bombing runs, go for one node and a factory, etc. I feel that it would give new guys a little more perspective into the macro choices that need to be made at the start of the game. (and throughout the game if choices are present multiple times throughout a tutorial)
This way new players can become familiar with most of the ways to start off the game. I find that usually new RTS players if taught one way in a tutorial will always start with the same build until someone advises them there are others ways to start a game.
did the guys you choose to test the campaign already know? or still in the process of that? i am interested in getting my hands on it.
Welcome Guest! Please take the time to register with us.
- Richer content, access to many features that are disabled for guests like commenting and posting on the forums.
- Access to a great community, with a massive database of many, many areas of interest.
- Access to contests & subscription offers like exclusive emails.
- It's simple, and FREE!