Understanding Unit Statistics

Greetings!

I am getting something together to compile all the data on all the units once the final balancing is done before release, and I had a couple of questions. This is kind of half and half technical and timing.

First of all, as the official release date approaches, how final are the unit statistics? Are there going to be drastic changes on the day of release, or are all the final balance changes going to be set before then? I ask because I want to put out some materials on unit usage/effectivenes, and there is no point if things will be changing substantially within the next week or so.

Secondly, on the unit statistics, the Wiki is desperately out of date and inadequate. I am having a bit of a time understanding how the stats are listed in game. On some of the ships, there are multiple guns and sometimes the added up DPS doesn't make sense. For example --- 

On the Zeus, there is a 54 dps main cannon, and a pair of secondary cannons listed as 6 dps. Is that per small gun for a total of 12, or 3 apiece?

On the Artemis, there is a 42 dps and 8 dps round. I understand the AOE difference, but that is a HUGE dps difference. Are there multiple shells in a barrage with 8 dps for each connecting shell?

On the Apollo, there is a 62 dps flak cannon, and then a quad weapon listed as 26 dps. Is that 26 per or 26 total?

Thanks for any help you can offer, I am just trying to wrap my head around the terminology used here :) No need for exact descriptions of every unit, I can figure it out if at least one of the above is explained.

Also, is there going to be a detailed unit database at some point?

32,541 views 5 replies
Reply #1 Top

Balancing is still going on fairly heavily right now and is likely to change a reasonable amount within the first couple of months after release I would think. Good luck with everything though, sounds good.

Reply #2 Top

Bumping this up to see if I can get an answer from someone who knows on how DPS is counted. 

Reply #3 Top

Unit Modules, each file lists the weapons that the respective unit has:

"steamapps\common\Ashes of the Singularity\Assets\GameCore\UnitModules"

 

Weapon Module Stats:

"steamapps\common\Ashes of the Singularity\Assets\GameCore\ModuleTemplates\WeaponModuleTemplates.csv"

 

The most basic calculation of DPS per weapon is the following:

[Damage per Impact] * [Shots per Volley] / [Rate of Fire - Cooldown (secs)]

This calculation worked very well for earlier builds of the game, where DPS showed as per weapon. I recall patch notes since then mentioned that DPS calculation was changed to be total sum for multiple of the same weapon type. I have not investigated this in a while.

Reply #4 Top

So for any single unit, dps shown is for the total of all weapons of that type? That helps a ton!

Reply #5 Top

Hi,

I am working on a spreadsheet that takes in the following data sets: ‘Unit Templates’, ‘Weapon Module’ and ‘Module Text’ to generate a summary sheet of unit stats that I can easily compare against, once complete I hope to share; but, I too am having trouble calculating the DPS of a weapon that equals that as shown in game.

I too came up with the same calculation for DPS that Moomo stated.

For example:

The Brute Mk1 has the ‘Anbus Plasma Cannon’ my spreadsheet looks up the key name in ‘Module Text’ which is ‘PHC_Skirmish_Plasma_Name’ and then uses this to look up the stats in ‘Weapon Module’ which gives the following:

Rate of Fire - Cooldown (secs): 1.9

Shots per Volley: 6

Base Accuracy: 55

Damage per Impact: 1

 

6 * 1 / 1.9 = 3.2

 

This is not the 1DPS quoted in game and in the Wiki.  I have pasted in the data from the latest patch so I know my data is not out of date.  I did wonder if the Base Accuracy was having an effect which if I applied it to the above (multiplying by 0.55) I got 1.7 which when truncated equals 1.  However, comparing with other weapons shows this does not work.

 

Apollo TG-4 Light Railgun (aka Apollo Autocannon_Name) of which the Apollo has two:

Rate of Fire - Cooldown (secs): 4.5

Shots per Volley: 20

Base Accuracy: 15

Damage per Impact: 6

 

2 * 20 * 6 / 4.5 = 53.3

 

Or 8 when applying accuracy not 14 quoted in the Wiki!

 

Does anyone have the equation which matches the file data to the DPS displayed in the game?

 

Thanks.