Ashes of the Singularity v1.01 Changelog
The v1.01 update for Ashes of the Singularity is now available. Check out the latest updates:
HIGHLIGHTS:
-
General unit, building, and economy balance
-
Removed “Fringe” map from Ranked match playlist
-
Visual polish & bug fixes on forests
-
AI difficulty balance
-
Campaign difficulty tweaks
Gameplay
- Removed “Fringe” map from Ranked match playlist
- AI Balance
- Beginner AI made slightly more effective (to address feedback that they were too easy)
- Easy AI made slightly less effective so difficulty ramp up between Beginner > Easy > Normal is more consistent
- Campaign Balance
- M08 difficulty balance
- M04 additional difficulty balance
- Balance
- Resources
- Nexus now provides 2 metal income per tic
- Extractor income increased from 1 per tic to 1.5 per tic
- Controlled deposit income reduced from 1 per tic to 0.5 per tic
- Buildings
- PHCDrone Bay
- Metal cost reduced from 360 to 240
- Construction time reduced from 90 seconds to 60 seconds
- PHC Orbital Nullifer HP reduced from 750 to 600
- PHC Armory
- Radioactive cost reduced from 100 to 90
- Build time increased from 30 seconds to 45 seconds
- PHC Dread Launch time to build increased from 120 to 180 (thus reducing its resource cost-per-second)
- PHC Power Regulator
- Radioactive cost reduced from 100 to 80
- Build time increased from 60 seconds to 40 seconds
- PHC Orbital Command build time decreased from 300 to 240
- PHC Weapons Lab
- Radioactive cost increased from 240 to 360
- Build time decreased from 180 seconds to 120 seconds
- PHC Quantum Relay cost reduced slightly, build time reduced from 90 seconds to 70 seconds
- Substrate Annihilator fixed gun shield regen increased from .5 to 1
- Substrate Blossom Launcher shield regen increased from .5 to 1
- Substrate Drone MRV (whose splash damage was recently reduced)
- Shield regen increased from .5 to 1
- Radioactive cost reduced from 240 to 180
- Sight radius increased from 500 to 600
- Substrate Assembly metal cost reduced from 180 to 160
- Substrate Advanced Assembly construction per second cost reduced while time to build increased from 120 to 180
- Substrate Quantum Relay
- Radioactive cost increased from 390 to 300
- Build time decreased from 80 seconds to 60 seconds
- Substrate Drone Orbital cost per second increased but time to build reduced
- Substrate Power Regulator cost per second increased bu time to build reduced
- Gateway cost per second cost increased but time to build reduced
- Units
- PHC Engineer
- Lowered metal cost to be in line with Substrate Constructor cost
- max velocity reduced from 200 to 180
- HP increased from 90 to 120
- Build time decreased from 30 to 25 seconds
- cost per second to build increased
- PHC Brute
- max velocity increased from 118 to 120
- Brute HP reduced from 100 to 90
- Volley decreased from 5 shots to 4 shots
- PHC Archer
- HP reduced from 90 to 75
- rocket damage decreased from 80 to 75
- PHC Medic sight radius reduced from 500 to 400
- PHC Artemis
- Sight radius decreased from 500 to 400
- Radioactive cost increased from 24 to 38
- max velocity reduced from 84 to 80
- PHC Apollo
- Sight radius increased from 500 to 600
- Radioactive cost increased from 12 to 17
- PHC Zeus
- laser cannon damage increased from 50 to 75
- Chain Lightning cool down reduced from 8 to 7
- max velocity increased from 95 to 96
- Substrate Overmind "brain whale" HP increased from 2000 to 3000
- Substrate Retributor
- max shields increased from 4000 to 5000
- shield regen rate increased from 5 to 8 per second
- Substrate Savager shield regen rate increased from 5 to 8 per second
- Substrate Avenger
- HP reduced from 350 to 300
- max shields increased from 250 to 300
- shield regen increased from 8 to 10
- max velocity reduced from 98 to 80
- plasma hose cool down reduced from shots reduced from 8 to 6, accuracy increased to 75% (from 60) and damage increased
- Mayhem Cannon cool down reduced from 8 seconds to 6 seconds
- Substrate Drone Hive shield regen rate increased from 1 to 2
- Substrate Mauler
- max velocity increased from 120 to 125
- Construction time decreased from 55 to 50
- Sight radius decreased from 600 to 580
- shield regen rate increased from 1 to 2
- Max shields increased from 900 to 1000
- Max energy increased from 100 to 200
- Hyena Cutting Array cool down reduced from 4.9 to 2.4, duration of beam increased from 1.6 to 1.8, damaged reduced from 120 to 101
- backup cannons cool down reduced from 3.5 to 2.8 but number of shots reduced from 4 to 2
- Substrate Constructor
- max velocity reduced from 202 to 190
- Max HP reduced from 50 to 30
- Max shields increased from 50 to 80
- Sight decreased from 600 to 480
- Metal cost increased from 240 to 380
- Construction speed decreased from 30 to 24
- Substrate Martyr Max HP decreased from 80 to 60
- Substrate Reaper
- max velocity increased from 97 to 110
- Max shields decreased from 100 to 90
- Sight radius increased from 400 to 500
- Build time reduced from 29 to 25
- Substrate Destructor sight radius decreased from 600 to 500
- Substrate Capacitor
- build time decreased from 18 to 16
- Sight radius reduced from 600 to 500
- Substrate Sky Cleanser build time reduced from 28 to 24
- Substrate Dominator's
- air to air weaponry made decent (it was awful)
- Dominator build time reduced
- Punisher build time reduced (120 to 100)
- Substrate air scout vision increased from 900 to 1000
- Orbital Abilities:
- Plasma storm cool down increased from 10 to 30 seconds
- Orbital strike cool down increased from 30 to 60 seconds
- PHC Amplify abilty cool down reduced from 5 seconds to 1 second
- Call Avatar cool down reduced from 20 seconds to 10 seconds
- Avatar's plasma stream cool down reduced from 12 to 8 seconds
- Kill orbital cool down increased from 5 to 30 seconds
- Destonate orbital cool down increased from 30 to 60 seconds
- Overcharge orbital cool down decreased from 30 to 12 seconds
- Boost orbital cool down reduced from 30 seconds to 1 second
Art & Graphics
- Adjusted tree/forest size to make them more prominent in the terrain
- Fix for desert trees having bad LOD
- Adjust tree shadow LOD draw distance so they are visible farther out
- Updated Cerius map preview image