Metal Income Bug

I don't know if this problem was addressed before but I've experienced it on more than one occasion and I wanted to put it out there.

 

In late game I see that my resource income is like -11 metal and -6 radioactive b/c I'm building my armies of cruisers but then sometimes the metal income disregards the fact that I should be losing metal and instead fills my storage to maximum. I couldn't tell if it was effecting my build times but if it is, I would consider that to be something that should be fixed. I haven't played since Wednesday though and there may have been a bug fix for it while I was away. It could also be something in my game files, then I'd have to reinstall it. Idk, just thought I'd put it out there.

6,162 views 5 replies
Reply #1 Top

If you're building units or buildings that require both radioactive and metal, but get down to 0 radioactive + a negative amount, then the metal side will fill up.

 

this is due to the fact that the building or cruiser that you're building is radioactive locked, so it also won't take up metal since it's not using as much radioactive.

Reply #2 Top

This usually happens when you are trying to build something and it is gated by some of the resources. If you are building something and lacking radioactives, the game still counts the metal per second you need but start gaining it because production is waiting for the correspondent amount of radioactive to use the metal

Reply #4 Top

Quoting Rafo_, reply 2

This usually happens when you are trying to build something and it is gated by some of the resources. If you are building something and lacking radioactives, the game still counts the metal per second you need but start gaining it because production is waiting for the correspondent amount of radioactive to use the metal
End of Rafo_'s quote

 

While this makes sense, shouldn't this be addressed as a bug?

Reply #5 Top

I don't know that I would call it a bug.  There are two different numbers - the demand you have scheduled, versus the actual resource net consumption.  If you have resources banked, those numbers are equal.  If you run out of something, you want to know how oversubscribed you are - not that your net is 0, so it's showing the right thing.  The only case where you really want to know the actual net is when you are oversubscribed on the opposite resource, but it could still be useful to know the scheduled metal demand as well.

So what I think would be nice is to see both scheduled demand and actual net, but only in the one case where it actually matters.